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#1 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
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1 looks like the AOB angle. It is used and can be set in SH3.
2 looks like the target speed dial. It is also settable in SH3. ![]()
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#2 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
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![]() Quote:
No 1 is definitely the Impact or Track Angle - but I'm unsure as to how it works, anyone got a diagram of what this does in relation to the Torpedo Solution. The Target Speed is the dial between 1 and 3 with the Torpedo speed Inner dial. I'm unable to find any info on the bottom left dial (2 in pic) it appears to go from 0 to 60 and have a continuous rotation needle. ![]() |
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#3 |
Grey Wolf
![]() Join Date: Apr 2011
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Salute Reaper.
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#4 | |
Hellas
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![]() Quote:
the impact angle is calculated through two angles the (Aob at bearing 0) and the (Gyroangle) in the case that is drawn at the following pic we have : (Aob at bearing 0) = (Gyroangle) + (Impact Angle) ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#5 |
Grey Wolf
![]() Join Date: Apr 2011
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Sweet stuff Makman
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#6 | ||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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![]() Quote:
![]() Deatils will be a few months away yet though. On a bit of a break from ship building - Have one 1/2 finished and hope to get back to it soon. Also trying to get my SH5 Mod finished up too ![]() Quote:
Easier than I expected using the law of the triangle being 'all angles equal 180' the Impact angle can easily be worked out. Cheers Mate, I'll see whats possible to get this working in SH3. ![]() |
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#7 |
Grey Wolf
![]() Join Date: Apr 2011
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Reaper you TEaSE.............
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#8 |
Ace of the Deep
![]() Join Date: Mar 2006
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#9 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Cheers LGN1. Another question is there a list of Dial types anywhere ?
I'm looking in the dial.cfg file eg: Type=1; DIAL_SPEED Type=4; DIAL_THROTTLE ...... ......... Type=42; DIAL_TGT_ANG_ON_BOW There is no dial type 2 or 3 and many more are not listed. Anyway to find out if all values are hardcoded and if so can these be used? I'm trying to find a dial type thats not used ingame to use for the Impact Angle Dial. |
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