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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Soundman
![]() Join Date: May 2010
Posts: 141
Downloads: 49
Uploads: 0
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Something i think you should probably be informed about. Once code is compiled, it is VERY Difficult, if not impossible to modify. I'm sure the fine modders who grace us would have changed a lot more than they have if they could do it directly rather than skirting around and tweaking things to get the same result.
Much of what you want i would think is hard coded, so before you demand mods to do things, i think you would do very well to LEARN what is possible first. I also think you greatly underestimate the strain some of your requests would put on even the most powerful computers. 1000 Aeroplanes? That would murder most systems. It's all good and well to want to see bomber wings reducing Rabaul to rubble and each crew member to have individual personalitys, looks, animations and dialogues, but what your talking about is thousands of hours with access to the source code. I doubt even triple AAA Development teams would generate the capital for that sort of ambition, especially not on a simulation. |
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#17 | |
Electrician's Mate
![]() Join Date: Jul 2008
Location: Cochranton, Pennsylvania
Posts: 139
Downloads: 226
Uploads: 2
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Maybe in a few years, computing power will advance to where this is possible. Do you know that Aces of the Pacific or Aces over Europe were old simulators that 8 bit graphics, but graphics advanced to the point where animated canopies opening is possible. And so on. Graphics and computing power ALWAYS advances and improves. That's just the way it is. In a few years, there will be computer games with 1,000+ aircraft and ships in them. Just wait and see! |
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#18 | |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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![]() Sorry, I just couldn't help myself ![]()
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