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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Aug 2011
Posts: 3
Downloads: 15
Uploads: 0
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Generic Mod Enabler - v2.6.0.157
[C:\Games\SH5 Mod Loader\MODS2] Magnum_Opus_v0_0_1 Magnum_Opus_v0_0_1_Patch_2 IRAI_0_0_30_TheDarkWraith TDW_Add_On_Mods_v1_0_0 NewUIs_TDC_6_7_0_TheDarkWraith OPEN HORIZONS II Church's Compass Dials Mod v2.2 Those Are what i just downloaded today will be another week before i can download any others. Hopefully all goes well and it will be more playable. |
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#2 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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![]() Quote:
Firstly your folder. When you first loaded JSGME it should have asked you to create a mod folder. This folder should have been created in C:\Ubisoft\Silent Hunter 5/ - or wherever your game is actually located. The correct path for JSGME would be C:\Ubisoft\Silent Hunter 5\MODS, or wherever your SH5 folder is located. I honestly don't know if having your mod folder somewhere other than the game folder could cause problems, but it should be easy enough to make another 'MODS' folder in your SH5 folder, point JSGME at it and use that. Having the mod folder in the game folder was part of the readme, or install instructions I read ages ago, most likely at Subsim, so it's a 'best practice' thing I think. Best to be on the safe side Secondly, 'TDW Add On Mods' is not a mod in itself - you can't enable it that way. If you go into that folder, you'll find another called 'MODS', and a text file with descriptions of the mods in the pack. Going into the 'MODS' folder, you will see each individual mod folder - those are the ones you need to put in your main mod folder and enable with JSGME. This is probably what's causing your problem, as you're kinda trying to enable them all at once and this is probably causing conflicts. Hope this helps, let us know how you get on! ![]() |
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Tags |
british coastal waters, game mechanics, mission system, starting help |
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