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Old 08-14-11, 11:44 AM   #1
0rpheus
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Quote:
Originally Posted by Deep Six View Post
Orpheus, just had a look at your video and compared it to my mod loadout with MO....I don't usually play with external view enabled, but for this purpose I did. I'm getting the very same graphical glitching. I did notice though that if you pan around the effected model, the flickering dissapears and seems to stay away. I'm wondering if this has anything to do with shadows?

I'm running 2XNvidia 460 GTX in SLI, so very different from your rig with ATI Gpu's. So as this seems to be cross gpu specific I do not think its a driver issue, as my drivers are bang up to date. I'll spend some time today experimenting with the shadow section of MO...High/Med/Low and without in conjunction with the main interface sliders...Ses if it changes anything.

On another note, does SH5 support SLI/Crossfire?

Cheers

Deep Six
Thanks for checking DeepSix, I appreciate it. Guess that's three of us who can reproduce this glitch. And yeah it does seem to stabilise sometimes when you pan in/out or around the ship, but it doesn't seem to be 100% even when it does improve in this way.

I think you might be on to something with the shadows. When I see it in game, I see texture glitches that seem to divide the hull into discrete rectangles/areas, though it's difficult to make out because of the movie compression, and the flashing on raised textured surfaces like the deck guns, deck hatches etc that you can see in the vid. At first I thought it was trying to apply shadows to the ships' damage zones, but I assume they wouldn't include stuff like the deck hatches so I'm probably wrong there.

Mobucks said that when he removed MO and used Sober's list, the texture glitching vanished, so it must be something in MO causing it. I guess we'll need to wait for TDW to return from holiday as he knows MO better than anyone! Fingers crossed though as this is an important issue!
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Old 08-14-11, 12:40 PM   #2
lucas95
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Quote:
Originally Posted by 0rpheus View Post
Thanks for checking DeepSix, I appreciate it. Guess that's three of us who can reproduce this glitch. And yeah it does seem to stabilise sometimes when you pan in/out or around the ship, but it doesn't seem to be 100% even when it does improve in this way.

I think you might be on to something with the shadows. When I see it in game, I see texture glitches that seem to divide the hull into discrete rectangles/areas, though it's difficult to make out because of the movie compression, and the flashing on raised textured surfaces like the deck guns, deck hatches etc that you can see in the vid. At first I thought it was trying to apply shadows to the ships' damage zones, but I assume they wouldn't include stuff like the deck hatches so I'm probably wrong there.

Mobucks said that when he removed MO and used Sober's list, the texture glitching vanished, so it must be something in MO causing it. I guess we'll need to wait for TDW to return from holiday as he knows MO better than anyone! Fingers crossed though as this is an important issue!
Sorry for my bad english

I have the very same problem (glitch on some doors of the ships) without having Magnus Ops installed (its downloading ), so I wouldn't associate it to magnus ops....
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Old 08-14-11, 01:04 PM   #3
0rpheus
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Originally Posted by lucas95 View Post
Sorry for my bad english

I have the very same problem (glitch on some doors of the ships) without having Magnus Ops installed (its downloading ), so I wouldn't associate it to magnus ops....
Ah ok, I assume you checked the video to make sure it was the same glitch - could you post your mod list? MO incorporates a lot of mods into a single package so it might be possible to identify which mod is causing it if we know what you're using
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Old 08-14-11, 02:52 PM   #4
etheberge
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Orpheus and others with the graphic glitch:

I haven't booted up SHS in a long time but your video looks like a glitch introduced/made more evident by a camera mod from CCIP. I think either a) that mod is in MO/TDW UIs or b) TDW tweaked the camera too and you're seeing the same kind of problem.

A good way to test would be to replace the camera.dat file in Data\Library with the default version and see if the problem goes away.

You can find a copy of the default camera.dat file in this download (in the backup folder) in case you don't have it handy: http://www.subsim.com/radioroom/down...=1571&act=down

Also have a look at the last few posts of this thread: http://www.subsim.com/radioroom/showpost.php?p=1301599&postcount=1



I haven't read all your posts on the problem so forgive me if I'm way off.
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Old 08-14-11, 03:56 PM   #5
0rpheus
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Quote:
Originally Posted by etheberge View Post
Orpheus and others with the graphic glitch:

I haven't booted up SHS in a long time but your video looks like a glitch introduced/made more evident by a camera mod from CCIP. I think either a) that mod is in MO/TDW UIs or b) TDW tweaked the camera too and you're seeing the same kind of problem.

A good way to test would be to replace the camera.dat file in Data\Library with the default version and see if the problem goes away.

You can find a copy of the default camera.dat file in this download (in the backup folder) in case you don't have it handy: http://www.subsim.com/radioroom/down...=1571&act=down

Also have a look at the last few posts of this thread: http://www.subsim.com/radioroom/showpost.php?p=1301599&postcount=1



I haven't read all your posts on the problem so forgive me if I'm way off.
You're far from way off Etheberge, that's exactly the problem, and it is linked to that camera mod. I created a mini-mod containing just the default cameras.cam file and overwrote MO (and New UIs with TDC 6_6_0 as it also modifies the .cam file) and tested it: the glitching is massively reduced.

There is still a little flickering at very long distance, as mentioned in the other thread and the main camera mod thread - but it's much more tolerable. Shame to lose the camera fixes as going back to default is a little jarring, but it's certainly a huge improvement. Thanks dude!

Looking at the original camera mod thread this problem was identified and never fixed... I assume that mod has long since bitten the dust (last post 2010) and there's little hope of a fix now? Good to have the problem identified though!
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Old 08-15-11, 01:15 PM   #6
Poacher886
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I was wandering what is still outstanding for the new MO mod update?....Do you (TDW) have all the components and are just waiting to get the time to put them all together and test? or are you waiting on fixes for other mods your are hopping to include?

Any feedback on the current state of development, or even better a rough date would be appreciated. Im still holding off returning to SH5 until this is released, hence the question.

Thanks, gamers rely on yours and others talents!!
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Old 08-15-11, 04:20 PM   #7
The General
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Originally Posted by Poacher886 View Post
Any feedback on the current state of development, or even better a rough date would be appreciated. Im still holding off returning to SH5 until this is released, hence the question.

Thanks, gamers rely on yours and others talents!!
Me too!
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Old 08-15-11, 09:36 PM   #8
TheDarkWraith
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Quote:
Originally Posted by Poacher886 View Post
I was wandering what is still outstanding for the new MO mod update?....Do you (TDW) have all the components and are just waiting to get the time to put them all together and test? or are you waiting on fixes for other mods your are hopping to include?

Any feedback on the current state of development, or even better a rough date would be appreciated. Im still holding off returning to SH5 until this is released, hence the question.

Thanks, gamers rely on yours and others talents!!
I don't have everything that I need for the next version yet. I'm also still compiling/testing all the mods that I want to include in the next version. I would really like to put the torp door problem that some users experience to rest before releasing the next version also. I finally got the error replacing contact's actual speed error nailed and fixed. I'm also still waiting on some projects that some users are working on to materialize to releases. ETA unknown as there are too many variables/unknown still.
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