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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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I think you might be on to something with the shadows. When I see it in game, I see texture glitches that seem to divide the hull into discrete rectangles/areas, though it's difficult to make out because of the movie compression, and the flashing on raised textured surfaces like the deck guns, deck hatches etc that you can see in the vid. At first I thought it was trying to apply shadows to the ships' damage zones, but I assume they wouldn't include stuff like the deck hatches so I'm probably wrong there. Mobucks said that when he removed MO and used Sober's list, the texture glitching vanished, so it must be something in MO causing it. I guess we'll need to wait for TDW to return from holiday as he knows MO better than anyone! Fingers crossed though as this is an important issue! ![]() |
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#2 | |
Nub
![]() Join Date: Feb 2011
Posts: 2
Downloads: 27
Uploads: 0
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![]() I have the very same problem (glitch on some doors of the ships) without having Magnus Ops installed (its downloading ![]() |
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#3 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#4 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Orpheus and others with the graphic glitch:
I haven't booted up SHS in a long time but your video looks like a glitch introduced/made more evident by a camera mod from CCIP. I think either a) that mod is in MO/TDW UIs or b) TDW tweaked the camera too and you're seeing the same kind of problem. A good way to test would be to replace the camera.dat file in Data\Library with the default version and see if the problem goes away. You can find a copy of the default camera.dat file in this download (in the backup folder) in case you don't have it handy: http://www.subsim.com/radioroom/down...=1571&act=down Also have a look at the last few posts of this thread: http://www.subsim.com/radioroom/showpost.php?p=1301599&postcount=1 I haven't read all your posts on the problem so forgive me if I'm way off.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#5 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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There is still a little flickering at very long distance, as mentioned in the other thread and the main camera mod thread - but it's much more tolerable. Shame to lose the camera fixes as going back to default is a little jarring, but it's certainly a huge improvement. Thanks dude! ![]() Looking at the original camera mod thread this problem was identified and never fixed... I assume that mod has long since bitten the dust (last post 2010) and there's little hope of a fix now? Good to have the problem identified though! |
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#6 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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I was wandering what is still outstanding for the new MO mod update?....Do you (TDW) have all the components and are just waiting to get the time to put them all together and test? or are you waiting on fixes for other mods your are hopping to include?
Any feedback on the current state of development, or even better a rough date would be appreciated. Im still holding off returning to SH5 until this is released, hence the question. Thanks, gamers rely on yours and others talents!! |
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#7 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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***THE GENERAL*** |
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#8 | |
Black Magic
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