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#1 |
Ace of the deep .
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I dont see why not . The location of the canal hasnt changed .
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#2 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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I am using 2.8 and 6.7. I only tried it once. Maybe it kicked off and I didnt see it. I was under TC at 32 for just a bit. I will give it another try.
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#3 |
Ace of the deep .
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did you enable the script from the bunker ? this is what you do i think . I just tried it and it works perfectly . You must enable in the bunker . Enable the script before touching any speed compass etc . Wait until clear of the wharf and then adjust TC and speed etc .
Last edited by THE_MASK; 08-12-11 at 07:03 PM. |
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#4 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Worked perfect second time around. The first time I did move the sub just out of the bunker before enabling the script. That must of been my problem. It did work all the way up until the first part of the canal the first time. Second time it worked perfect. Enabled script before touching any stearing/speed comands.
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#5 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Any ideas why I would be missing the land? I tried to reload a save at the same point and still was missing land. Trevallys picture on his OH thread shows land under these houses.
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#6 |
Ace of the deep .
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#7 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
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This looks great, Can't wait to try!
BTW Is this more accurate than vanilla (ie is this more like the canal looks/looked like)? Either way, looks fantastic ![]() |
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#8 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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When I installed it overwrote Magnum Opus and Open Horizons base
[MODS] Magnum_Opus_v0_0_1=1 IRAI_0_0_30_ByTheDarkWraith=2 IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting=3 FX_Update_0_0_18_ByTheDarkWraith=4 Dynamic Environment SH5 Atlantic Floor V2.1=5 Dynamic Environment SH5 Basemod (realistic version) V2.1=6 Dynamic Environment SH5 BrighterNights V2.1=7 Dynamic Environment SH5 Sounds V2.1=8 Dynamic Environment SH5 Undersea (temperate and polar) V2.1=9 Dynamic Environment SH5 Waves (realistic version) V2.1=10 Dynamic Environment Undersea (mediterranean) V2.1=11 nVidia missing lights=12 Grossdeutscher Rundfunk=13 Radio Paris French Music Full Version 1.2=14 SH5Lifeboats_2.0=15 Trevally Automated Scripts v0.6=16 WoGaDi Mod BetaSix=17 Naights Submaine Textures v1.2 (PUV)=18 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=19 Trevally Harbour & Kiel Canal Pilot v2.8=20 Real_Sink_V1.0=21 OH II and Light Campaign Radio Messages v3=22 Equipment_Upgrades_Fix_1_2_byTheBeast=23 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0=24 Capthelms Sounds=25 NewUIs_TDC_6_7_0_ByTheDarkWraith=26 TDW_No_contact_shapes_or_colors=27 EQuaTool 01.01 by AvM - Large Style=28 KZS Hull wetness for U-Boats + co tower and deck=29 NewUIs_TDC_6_7_0_Real_Navigation=30 stoianm pitch&roll for SH5 V1 (normal)=31 R.E.M_by_Xrundel_TheBeast_1.2=32 OPEN HORIZONS II_base=33 OPEN HORIZONS II_enviro=34 PE_MORE_CREW=35 sobers terrain editor mod (Kiel)=36 |
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