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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 | ||
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
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Two weeks without the HT Mod is eternity! ![]() |
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#212 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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"I'd love to tilt the keyboard over in her direction. "
Women solidarity! ![]() I love my wife very much, she is very patient woman. ![]() Yes, it's possible to use HT 1.46 with RUb 1.45, but for the best results it will be better to wait for version designed for RUb 1.45. I'm after patrol now and I can wait few days. |
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#213 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Any news on the new version???
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#214 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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joea,
Yes i will release a final version. I'm involved in another personal SH3 project at this moment but it will include a newer HT version. If this project don't go ahead for any reason then I will release only the newer HT mod update for RUB 1.45 or for the future RUB 2.0. The main new feature at this moment are: 1. A new way to play with Milk Cow that don't need to modify your basic.cfg file and thus avoiding any problem with grids and dates on SH3. 2. A complete new historical scenario for 30th Flotilla (Black Sea Operations) 3. A new flotilla: 3rd Flotilla, La Rochelle. 4. A lot of small adjusts in port traffic. (I also tried to mod the departure place (subpen or open dock) to meet the historical events concerned to the construction of mid war subpens but it's not possible in SH3. The game always read the first reference for the departure place independent of the date.) These are a very time consuming tasks. I need time. Rubini. |
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#215 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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#216 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
Downloads: 0
Uploads: 0
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Sounds like some great changes you're working on!
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#217 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Excellent Rubini.
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#218 |
Mate
![]() Join Date: Jul 2005
Posts: 55
Downloads: 1
Uploads: 0
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I'm back again after a long escape.
Nice to see everyone is still so dedicated. I've seen the last change, and hope to see some of the dolphins hehe. Great Job Rubini. As always if you need a "maniac" ( ![]() starting point in some harbours, feel free to pm me. I've some free time and could perhaps help you a little in your task. Have a good day. Stavinsky < Still patrolling somewhere, but crew reported on vacation> < on a pacific island :rotfl: > |
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#219 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Nice to meet with you again Stavinsky!
![]() Yes I should like some help from you. Check your PM! Rubini. |
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#220 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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Hi Rubini. I was tinkering around with SHIII for the first time in what seems like aeons. I came across a possible glitch. It has been quite a while, but if I remember right, HT1.46 had the fixed reflections DAT for the AI U-boats? I was using a different skin. I noticed for the fist time that the conning tower is the stock one while the deck and hull is the custom one. I tried some other skins for the AI Type II, with the same results. However, in the Museum the conning tower matches the hull. Before, when I was using the non-reflective DATs for the AI Type II skins, the conning tower matched when I encountered one. I noticed the mismatch when I was messing around with a new campaign in 1939 in Kiel.
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#221 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
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hope you still make a stand alone version
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#222 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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gdogghenrikson,
-I will make a stand alone and RUB as usual! ![]() Syxx, -Two weeks ago I post a fix that correct all the textures names on Aiuboats. Is this what you need?. Direct link: http://rapidshare.de/files/7680880/A..._names.7z.html Thread link: http://www.subsim.com/phpBB/viewtopi...asc&highlight= Rubini. |
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#223 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Rubini, what about your work? Start, middle or final stage?
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#224 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Rubini. |
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#225 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Fine, I'd like to read readme.txt and wait for final release.
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