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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: May 2007
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This is why I posted the vid, much easier to get the point across.
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#2 | |
Seasoned Skipper
![]() Join Date: Jan 2010
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EDIT: FX's Zones file was being overwritten by OHII, this is why I was not seeing any realistic sinkings. Zedi said the zones file from OHII is wrong, so i just copied FX zones into its own modfolder and enabled it last.
BARF needs to be incorperated into this seasons generation of mods. I remember BARF did work as advertised. I had used the mod for so long since it came out, i forget how uninteresting the stock sinking was untill this go around. If FX does it as well, Im not seeing it. That could be because FX is so high in my modlist. Quote:
Last edited by mobucks; 08-02-11 at 08:41 AM. |
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#3 |
Mate
![]() Join Date: May 2007
Posts: 53
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Im not running OH II though, So shouldn't the sinking be better than what im seeing?
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#4 | |
Black Magic
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#5 |
Seasoned Skipper
![]() Join Date: Jan 2010
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to be completely truthful I winmerged the pertinent BARF values into FX's Zones.cfg.
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#6 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
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#7 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
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#8 |
Seasoned Skipper
![]() Join Date: Jan 2010
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I dont know yet, had to reinstall the entire game, just finished installing all the mods.
I made a modfolder for it, called "MyZones" The structure was like this: MyZones/data/zones.cfg So if it doesnt work, i can just stick FX's zones.cfg in there (i wouldnt use BARF zones.cfg, since FX's has new awesome TDW stuff that is designed to work with FXupdate) The only reason I merged the values was, because I know from experience BARF works as advertised. I wanted that experience, no offense to TDW. Hell, TDWs zones file might even work better than what I'm using! bleh, the entire reinstall/configure process really takes it out of me, so I wont test tonite, Ill get back to you tomorrow. Now to kill some insurgents in ARMA 2. |
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#9 |
Seasoned Skipper
![]() Join Date: Jan 2010
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Oh yeah, it worked. This test was during the tutorial mission for the first campaign. The foreground ship took a fish on it's bow, the background ship took 2 fish, one fore, one aft. It sank level because of this. Sorry it is so dark, photobucket doesnt seem to care that I adjusted the brightness.
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#10 | |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
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Code:
******************************************************* ;NEW SMALL MERCHANT ;******************************************************* [NSKeel] Category=Keel Multiplier=5.0 Flotability=50.0 HitPoints=120 Destructible=No Armor Level=20 Critic Flotation=0.99 Critical=Yes Critical Chance=1.0 FloodingTime=1200 CargoType=None [NSFlotMain] Multiplier=1.0 Flotability=40.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.30 Critical=No FloodingTime=600 CargoType=Custom Crash Depth=12 [NSFlotEmpty] Multiplier=1.0 Flotability=70.0 HitPoints=100 Destructible=No Armor Level=13 Critic Flotation=0.30 Critical=No FloodingTime=600 CargoType=None Crash Depth=12 [NSFlotShow] Multiplier=1.0 Flotability=25.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.30 Critical=No FloodingTime=600 CargoType=None Crash Depth=12 [NSFlotUpper] Multiplier=1.0 Flotability=10.00 HitPoints=10 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=300 CargoType=None Crash Depth=0.5 [NSFuelBunker] Category=Fuel Bunkers Multiplier=5.0 Flotability=2.5 HitPoints=150 Destructible=No Armor Level=35 Critic Flotation=0.3 Critical=Yes Critical Chance=0.05 FloodingTime=800.0 CargoType=Fuel ;******************************************************* ;NEW ESCORT ;******************************************************* [NEEngineRoom] Category=Engines Room Multiplier=5.0 Flotability=1.0 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.3 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None Crash Depth=300 [NEKeel] Category=Keel Multiplier=5.0 Flotability=45.0 HitPoints=120 Destructible=No Armor Level=-1 Critic Flotation=0.99 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None [NEFlotMain] Multiplier=1.0 Flotability=25.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.30 Critical=No FloodingTime=600 CargoType=None Crash Depth=32 [NEFlotShow] Multiplier=1.0 Flotability=10.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.30 Critical=No FloodingTime=600 CargoType=None Crash Depth=32 [NEFlotUpper] Multiplier=1.000000 Flotability=20.00 HitPoints=10 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=60 CargoType=None Crash Depth=1 [NEFuelBunker] Category=Fuel Bunkers Multiplier=5.000000 Flotability=10.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=Yes Critical Chance=0.05 FloodingTime=800.0 CargoType=Fuel [NEFloodF] Multiplier=1.000000 Flotability=35.000000 HitPoints=60 Destructible=No Armor Level=100 Critic Flotation=0.300000 Critical=No FloodingTime=450.999996 CargoType=None Crash Depth=4 [NEFloodB] Multiplier=1.000000 Flotability=35.000000 HitPoints=60 Destructible=No Armor Level=100 Critic Flotation=0.300000 Critical=No FloodingTime=450.999996 CargoType=None Crash Depth=4 ;******************************************************* ;NEW MERCHANT ;******************************************************* [NKeel] Category=Keel Multiplier=5.0 Flotability=30.0 HitPoints=120 Destructible=No Armor Level=20 Critic Flotation=0.99 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None [NFlotMain] Multiplier=1.0 Flotability=15.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.3 Critical=No FloodingTime=600 CargoType=Custom Crash Depth=28 [NFlotEmpty] Multiplier=1.0 Flotability=22.5 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.30 Critical=No FloodingTime=600 CargoType=None Crash Depth=28 [NTFlotEmpty] Multiplier=1.0 Flotability=9.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.30 Critical=No FloodingTime=600 CargoType=None Crash Depth=28 [NCargoFuel] Multiplier=1.0 Flotability=6.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.30 Critical=No Critical Chance=0.05 FloodingTime=1000 CargoType=Custom Crash Depth=28 [NCargoFuSide] Multiplier=1.0 Flotability=0.6 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.3 Critical=No Critical Chance=0.05 FloodingTime=1000 CargoType=Custom Crash Depth=28 [NFlotShow] Multiplier=1.0 Flotability=7.5 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.30 Critical=No FloodingTime=600 CargoType=None Crash Depth=28 [NFlotUpper] Multiplier=1.0 Flotability=15.0 HitPoints=10 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=300 CargoType=None Crash Depth=0.5 [NEngineRoom] Category=Engines Room Multiplier=5.0 Flotability=1.5 HitPoints=100 Destructible=No Armor Level=14 Critic Flotation=0.3 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None Crash Depth=300 [NFuelBunker] Category=Fuel Bunkers Multiplier=5.000000 Flotability=2.0 HitPoints=200 Destructible=No Armor Level=100 Critic Flotation=0.300000 Critical=Yes Critical Chance=0.05 FloodingTime=800.0 CargoType=Fuel [NFloodF] Multiplier=1.000000 Flotability=40.000000 HitPoints=60 Destructible=No Armor Level=100 Critic Flotation=0.300000 Critical=No FloodingTime=450.999996 CargoType=None Crash Depth=5 [NFloodB] Multiplier=1.000000 Flotability=40.000000 HitPoints=60 Destructible=No Armor Level=100 Critic Flotation=0.300000 Critical=No FloodingTime=450.999996 CargoType=None Crash Depth=5 ;******************************************************* ;BattleShips ;******************************************************* [KeelB] Category=Keel Multiplier=5.000000 Flotability=60.000000 HitPoints=120 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None [KeelBB] Category=Keel Multiplier=5.000000 Flotability=30.000000 HitPoints=120 Destructible=No Armor Level=30 Critic Flotation=0.99 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None [BBFlotEmpty] Multiplier=1.0 Flotability=15.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.30 Critical=No FloodingTime=600 CargoType=None Crash Depth=28 [EngineRoomB] Category=Engines Room Multiplier=5.000000 Flotability=25.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=50 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None Crash Depth=30 [FuelBunkersB] Category=Fuel Bunkers Multiplier=5.0 Flotability=5.0 Critic Flotation=0.3 Armor Level=-1 HitPoints=100 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=800.0 CargoType=Fuel [BBEngineRoom] Category=Engines Room Multiplier=5.0 Flotability=1.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.3 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None Crash Depth=30 [BBFuelBunkers] Category=Fuel Bunkers Multiplier=5.0 Flotability=2.0 Critic Flotation=0.3 Armor Level=-1 HitPoints=150 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=800.0 CargoType=Fuel [AmmoBunker] Category=Fore Ammo Bunker Multiplier=5.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=50 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=59.999996 CargoType=Ammo [BBAmmoBunkers] Category=Fore Ammo Bunker Multiplier=5.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=150 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=59.999996 CargoType=Ammo [BBAmmoBunkerA] Category=Aft Ammo Bunker Multiplier=5.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=150 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=59.999996 CargoType=Ammo [AmmoBunkerA] Category=Aft Ammo Bunker Multiplier=5.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=50 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=59.999996 CargoType=Ammo [AmmoBunkFNels] Category=Fore Ammo Bunker Multiplier=5.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=150 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=59.999996 CargoType=Ammo [AmmoBunkANels] Category=Aft Ammo Bunker Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=150 Destructible=No Critical=NO Critical Chance=0.05 FloodingTime=59.999996 CargoType=Ammo [AmmoBunkersAbove] Category=Fore Ammo Bunker Multiplier=1.000000 Flotability=0.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No Critical Chance=0.05 Effect1=#dc_bubbles, 50 FloodingTime=59.999996 CargoType=Ammo [BBAmmoBunkersAbove] Category=Fore Ammo Bunker Multiplier=1.000000 Flotability=0.000000 HitPoints=80 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No Critical Chance=0.05 Effect1=#dc_bubbles, 50 FloodingTime=59.999996 CargoType=Ammo [AmmoTorp] Category=Fore Ammo Bunker Multiplier=1.000000 Flotability=0.000000 HitPoints=20 Destructible=Yes Armor Level=1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [FlotabilityGeneric] Multiplier=1.000000 Flotability=20.000000 HitPoints=5 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=600 CargoType=None [FlotabilityFisher] Multiplier=1.000000 Flotability=35.000000 HitPoints=10 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=600 CargoType=None Crash Depth=4 [SampanFlotability] Multiplier=1.000000 Flotability=13.000000 HitPoints=10 Destructible=No Armor Level=-1 Critic Flotation=0.20000 Critical=No FloodingTime=600 CargoType=None Crash Depth=4 [FlotabilityGenB] Multiplier=1.0 Flotability=15.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.3 Critical=No FloodingTime=600 CargoType=None Crash Depth=48 [FlotabilityShow] Multiplier=1.000000 Flotability=7.500000 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=600 CargoType=None Crash Depth=48 [FlotabilityUpper] Multiplier=1.000000 Flotability=5.250000 HitPoints=1 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=60 CargoType=None Crash Depth=4 [FloodTower] Multiplier=1.0 Flotability=52.5 HitPoints=20 Destructible=No Armor Level=-1 Critic Flotation=0.99 Critical=No FloodingTime=300 CargoType=None Crash Depth=20 [FloodfB] Multiplier=1.000000 Flotability=20.000000 HitPoints=60 Destructible=No Armor Level=100 Critic Flotation=0.300000 Critical=No FloodingTime=450.999996 CargoType=None Crash Depth=10 [FloodbB] Multiplier=1.000000 Flotability=20.000000 HitPoints=50 Destructible=No Armor Level=100 Critic Flotation=0.300000 Critical=No FloodingTime=450.999996 CargoType=None Crash Depth=10 [Test] Multiplier=1.000000 Flotability=20.000000 HitPoints=5 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=600 CargoType=None [HangarDeck] Multiplier=1.000000 Flotability=30.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=1000 CargoType=None Crash Depth=5 ;**************************************************** ;CargoShips ;******************************************************* [Keel] Category=Keel Multiplier=5.000000 Flotability=50.000000 HitPoints=120 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None [EngineRoom] Category=Engines Room Multiplier=5.000000 Flotability=40.0 HitPoints=150 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None Crash Depth=15 [FuelBunkers] Category=Fuel Bunkers Multiplier=5.000000 Flotability=10.000000 HitPoints=150 Destructible=No Armor Level=40 Critic Flotation=0.300000 Critical=Yes Critical Chance=0.05 FloodingTime=800.0 CargoType=Fuel [CargoMerchandise] Multiplier=1.000000 Flotability=20.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=590.999996 CargoType=None [Cargo1] Multiplier=1.000000 Flotability=20.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=590.999996 CargoType=None [Cargo2] Multiplier=1.000000 Flotability=20.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=590.999996 CargoType=None [CargoTest] Multiplier=1.000000 Flotability=100.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=590.999996 CargoType=None [Troops] Multiplier=1.000000 Flotability=10.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=700 CargoType=None [CargoLST] Multiplier=1.000000 Flotability=40.000000 HitPoints=60 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=590.999996 CargoType=None [Floodf] Multiplier=1.000000 Flotability=40.000000 HitPoints=60 Destructible=No Armor Level=100 Critic Flotation=0.300000 Critical=No FloodingTime=450.999996 CargoType=None Crash Depth=5 [Floodb] Multiplier=1.000000 Flotability=40.000000 HitPoints=50 Destructible=No Armor Level=100 Critic Flotation=0.300000 Critical=No FloodingTime=450.999996 CargoType=None Crash Depth=5 [CargoFuel] Multiplier=1.000000 Flotability=15.000000 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=1000 CargoType=Custom [ExtCargoFuel] Multiplier=1.0 Flotability=0.0 HitPoints=50 Destructible=YES Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=100 CargoType=Fuel |
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#11 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
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Ok I got it. I had a typo in the cfg causing CTD. All I did was take the code below from BARF and overwrite code in FX. Heres some screens shots
Front Torp Hit ![]() ![]() ![]() ![]() ![]() ![]() Rear Torp Hit ![]() ![]() ![]() Here is the file. Install using JSGME. Install after FX_update and OHII. Compatible with FX_0_0_19. Install at your own risk. Real Sink 1.0 Last edited by mia389; 08-27-11 at 04:25 PM. |
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#12 |
Nub
![]() Join Date: Mar 2010
Posts: 4
Downloads: 326
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Thank you !
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#13 | |
Silent Hunter
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![]() Quote:
I´m interested for the MOD, but can you please clarify what the MOD concret does ? What is the difference between zones.cfg from FX_MOD and yours ? ![]() Thanks and best regards, Magic ![]() |
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#14 | |
Silent Hunter
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New Version from FX_MOD is out, do we need a new version from Zones.cfg from your MOD ? Best regards, Magic |
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