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Old 08-02-11, 06:04 AM   #1
spardha
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This is why I posted the vid, much easier to get the point across.
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Old 08-02-11, 07:53 AM   #2
mobucks
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EDIT: FX's Zones file was being overwritten by OHII, this is why I was not seeing any realistic sinkings. Zedi said the zones file from OHII is wrong, so i just copied FX zones into its own modfolder and enabled it last.



BARF needs to be incorperated into this seasons generation of mods. I remember BARF did work as advertised. I had used the mod for so long since it came out, i forget how uninteresting the stock sinking was untill this go around. If FX does it as well, Im not seeing it. That could be because FX is so high in my modlist.

Quote:
Generic Mod Enabler - v2.6.0.157
[C:\Games\Silent Hunter 5\MODS]
Carotio_IntercontinentalRadioPack
Accurate German Flags
RemoveLogoIntroTheDarkWraith
NDB,NDH OM#1 - No Dialog Indicator
Capthelms Audio Mod
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
U-Boat Ballast Tanks SFX
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
sobers silent hud
FX_Update_0_0_16_2_ByTheDarkWraith
NewUIs_TDC_6_6_0_ByTheDarkWraith
NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
Manos Scopes-Core Files
Manos Scopes-patch for 8x5
Trevally Automated Scripts v0.6
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
MightyFine Less Annoying Footsteps 1.0
Church's Compass Dials Mod v2.2 - Option Three
sobers chimney smoke V2
sobers see thru wake fix
sobers smaller water drops
MadMaxs_SH5_Subdiesel
OPEN HORIZONS II
20% mines ice dolphines v2
50% reduced port ships from OH II full - Copy
OH II and Light Campaign Radio Messages v3

Last edited by mobucks; 08-02-11 at 08:41 AM.
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Old 08-02-11, 10:07 AM   #3
spardha
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Im not running OH II though, So shouldn't the sinking be better than what im seeing?
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Old 08-02-11, 06:27 PM   #4
TheDarkWraith
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Quote:
Originally Posted by mobucks View Post
EDIT: FX's Zones file was being overwritten by OHII, this is why I was not seeing any realistic sinkings. Zedi said the zones file from OHII is wrong, so i just copied FX zones into its own modfolder and enabled it last.



BARF needs to be incorperated into this seasons generation of mods. I remember BARF did work as advertised. I had used the mod for so long since it came out, i forget how uninteresting the stock sinking was untill this go around. If FX does it as well, Im not seeing it. That could be because FX is so high in my modlist.
FX_Update hasn't revamped the warship damage/flooding model yet
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Old 08-02-11, 07:01 PM   #5
mobucks
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to be completely truthful I winmerged the pertinent BARF values into FX's Zones.cfg.
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Old 08-02-11, 07:28 PM   #6
theluckyone17
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Quote:
Originally Posted by mobucks View Post
to be completely truthful I winmerged the pertinent BARF values into FX's Zones.cfg.
Maybe I'm confused with the procession of events , but how'd this work out for you?
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Old 08-02-11, 07:44 PM   #7
mia389
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Quote:
Originally Posted by mobucks View Post
to be completely truthful I winmerged the pertinent BARF values into FX's Zones.cfg.
and please share
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Old 08-02-11, 08:15 PM   #8
mobucks
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I dont know yet, had to reinstall the entire game, just finished installing all the mods.


I made a modfolder for it, called "MyZones"

The structure was like this:

MyZones/data/zones.cfg

So if it doesnt work, i can just stick FX's zones.cfg in there (i wouldnt use BARF zones.cfg, since FX's has new awesome TDW stuff that is designed to work with FXupdate)

The only reason I merged the values was, because I know from experience BARF works as advertised. I wanted that experience, no offense to TDW. Hell, TDWs zones file might even work better than what I'm using!

bleh, the entire reinstall/configure process really takes it out of me, so I wont test tonite, Ill get back to you tomorrow. Now to kill some insurgents in ARMA 2.
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Old 08-02-11, 10:22 PM   #9
mobucks
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Oh yeah, it worked. This test was during the tutorial mission for the first campaign. The foreground ship took a fish on it's bow, the background ship took 2 fish, one fore, one aft. It sank level because of this. Sorry it is so dark, photobucket doesnt seem to care that I adjusted the brightness.





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Old 08-03-11, 11:35 AM   #10
mia389
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Quote:
Originally Posted by mobucks View Post
to be completely truthful I winmerged the pertinent BARF values into FX's Zones.cfg.
I tried to do this but I kept getting a CTD when I would sink a ship. I just copied and pasted this part

Code:
*******************************************************
;NEW SMALL MERCHANT
;*******************************************************
[NSKeel]
Category=Keel
Multiplier=5.0
Flotability=50.0
HitPoints=120
Destructible=No
Armor Level=20
Critic Flotation=0.99
Critical=Yes
Critical Chance=1.0 
FloodingTime=1200
CargoType=None

[NSFlotMain]
Multiplier=1.0
Flotability=40.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.30
Critical=No
FloodingTime=600
CargoType=Custom
Crash Depth=12

[NSFlotEmpty]
Multiplier=1.0
Flotability=70.0
HitPoints=100
Destructible=No
Armor Level=13
Critic Flotation=0.30
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=12

[NSFlotShow]
Multiplier=1.0
Flotability=25.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.30
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=12

[NSFlotUpper]
Multiplier=1.0
Flotability=10.00
HitPoints=10
Destructible=No
Armor Level=-1
Critic Flotation=0.01
Critical=No
FloodingTime=300
CargoType=None
Crash Depth=0.5

[NSFuelBunker]
Category=Fuel Bunkers
Multiplier=5.0
Flotability=2.5
HitPoints=150
Destructible=No
Armor Level=35
Critic Flotation=0.3
Critical=Yes
Critical Chance=0.05 
FloodingTime=800.0
CargoType=Fuel


;*******************************************************
;NEW ESCORT
;*******************************************************

[NEEngineRoom]
Category=Engines Room
Multiplier=5.0
Flotability=1.0
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.3
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None
Crash Depth=300

[NEKeel]
Category=Keel
Multiplier=5.0
Flotability=45.0
HitPoints=120
Destructible=No
Armor Level=-1
Critic Flotation=0.99
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None

[NEFlotMain]
Multiplier=1.0
Flotability=25.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.30
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=32

[NEFlotShow]
Multiplier=1.0
Flotability=10.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.30
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=32

[NEFlotUpper]
Multiplier=1.000000
Flotability=20.00
HitPoints=10
Destructible=No
Armor Level=-1
Critic Flotation=0.01
Critical=No
FloodingTime=60
CargoType=None
Crash Depth=1

[NEFuelBunker]
Category=Fuel Bunkers
Multiplier=5.000000
Flotability=10.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=Yes
Critical Chance=0.05
FloodingTime=800.0
CargoType=Fuel

[NEFloodF]
Multiplier=1.000000
Flotability=35.000000
HitPoints=60
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450.999996
CargoType=None
Crash Depth=4

[NEFloodB]
Multiplier=1.000000
Flotability=35.000000
HitPoints=60
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450.999996
CargoType=None
Crash Depth=4




;*******************************************************
;NEW MERCHANT
;*******************************************************
[NKeel]
Category=Keel
Multiplier=5.0
Flotability=30.0
HitPoints=120
Destructible=No
Armor Level=20
Critic Flotation=0.99
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None

[NFlotMain]
Multiplier=1.0
Flotability=15.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=600
CargoType=Custom
Crash Depth=28

[NFlotEmpty]
Multiplier=1.0
Flotability=22.5
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.30
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=28

[NTFlotEmpty]
Multiplier=1.0
Flotability=9.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.30
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=28


[NCargoFuel]
Multiplier=1.0
Flotability=6.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.30
Critical=No
Critical Chance=0.05 
FloodingTime=1000
CargoType=Custom
Crash Depth=28

[NCargoFuSide]
Multiplier=1.0
Flotability=0.6
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.3
Critical=No
Critical Chance=0.05 
FloodingTime=1000
CargoType=Custom
Crash Depth=28


[NFlotShow]
Multiplier=1.0
Flotability=7.5
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.30
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=28

[NFlotUpper]
Multiplier=1.0
Flotability=15.0
HitPoints=10
Destructible=No
Armor Level=-1
Critic Flotation=0.01
Critical=No
FloodingTime=300
CargoType=None
Crash Depth=0.5

[NEngineRoom]
Category=Engines Room
Multiplier=5.0
Flotability=1.5
HitPoints=100
Destructible=No
Armor Level=14
Critic Flotation=0.3
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None
Crash Depth=300

[NFuelBunker]
Category=Fuel Bunkers
Multiplier=5.000000
Flotability=2.0
HitPoints=200
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=Yes
Critical Chance=0.05 
FloodingTime=800.0
CargoType=Fuel

[NFloodF]
Multiplier=1.000000
Flotability=40.000000
HitPoints=60
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450.999996
CargoType=None
Crash Depth=5

[NFloodB]
Multiplier=1.000000
Flotability=40.000000
HitPoints=60
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450.999996
CargoType=None
Crash Depth=5


;*******************************************************
;BattleShips
;*******************************************************

[KeelB]
Category=Keel
Multiplier=5.000000
Flotability=60.000000
HitPoints=120
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None

[KeelBB]
Category=Keel
Multiplier=5.000000
Flotability=30.000000
HitPoints=120
Destructible=No
Armor Level=30
Critic Flotation=0.99
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None

[BBFlotEmpty]
Multiplier=1.0
Flotability=15.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.30
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=28

[EngineRoomB]
Category=Engines Room
Multiplier=5.000000
Flotability=25.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=50
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None
Crash Depth=30

[FuelBunkersB]
Category=Fuel Bunkers
Multiplier=5.0
Flotability=5.0
Critic Flotation=0.3
Armor Level=-1
HitPoints=100
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=800.0
CargoType=Fuel

[BBEngineRoom]
Category=Engines Room
Multiplier=5.0
Flotability=1.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.3
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None
Crash Depth=30


[BBFuelBunkers]
Category=Fuel Bunkers
Multiplier=5.0
Flotability=2.0
Critic Flotation=0.3
Armor Level=-1
HitPoints=150
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=800.0
CargoType=Fuel


[AmmoBunker]
Category=Fore Ammo Bunker
Multiplier=5.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=50
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=59.999996
CargoType=Ammo

[BBAmmoBunkers]
Category=Fore Ammo Bunker
Multiplier=5.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=150
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=59.999996
CargoType=Ammo

[BBAmmoBunkerA]
Category=Aft Ammo Bunker
Multiplier=5.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=150
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=59.999996
CargoType=Ammo


[AmmoBunkerA]
Category=Aft Ammo Bunker
Multiplier=5.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=50
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=59.999996
CargoType=Ammo

[AmmoBunkFNels]
Category=Fore Ammo Bunker
Multiplier=5.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=150
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=59.999996
CargoType=Ammo

[AmmoBunkANels]
Category=Aft Ammo Bunker
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=150
Destructible=No
Critical=NO
Critical Chance=0.05 
FloodingTime=59.999996
CargoType=Ammo


[AmmoBunkersAbove]
Category=Fore Ammo Bunker
Multiplier=1.000000
Flotability=0.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Critical Chance=0.05 
Effect1=#dc_bubbles, 50
FloodingTime=59.999996
CargoType=Ammo

[BBAmmoBunkersAbove]
Category=Fore Ammo Bunker
Multiplier=1.000000
Flotability=0.000000
HitPoints=80
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Critical Chance=0.05 
Effect1=#dc_bubbles, 50
FloodingTime=59.999996
CargoType=Ammo



[AmmoTorp]
Category=Fore Ammo Bunker
Multiplier=1.000000
Flotability=0.000000
HitPoints=20
Destructible=Yes
Armor Level=1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[FlotabilityGeneric]
Multiplier=1.000000
Flotability=20.000000
HitPoints=5
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=600
CargoType=None

[FlotabilityFisher]
Multiplier=1.000000
Flotability=35.000000
HitPoints=10
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=4

[SampanFlotability]
Multiplier=1.000000
Flotability=13.000000
HitPoints=10
Destructible=No
Armor Level=-1
Critic Flotation=0.20000
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=4



[FlotabilityGenB]
Multiplier=1.0
Flotability=15.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=48

[FlotabilityShow]
Multiplier=1.000000
Flotability=7.500000
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=48

[FlotabilityUpper]
Multiplier=1.000000
Flotability=5.250000
HitPoints=1
Destructible=No
Armor Level=-1
Critic Flotation=0.01
Critical=No
FloodingTime=60
CargoType=None
Crash Depth=4

[FloodTower]
Multiplier=1.0
Flotability=52.5
HitPoints=20
Destructible=No
Armor Level=-1
Critic Flotation=0.99
Critical=No
FloodingTime=300
CargoType=None
Crash Depth=20

[FloodfB]
Multiplier=1.000000
Flotability=20.000000
HitPoints=60
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450.999996
CargoType=None
Crash Depth=10

[FloodbB]
Multiplier=1.000000
Flotability=20.000000
HitPoints=50
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450.999996
CargoType=None
Crash Depth=10

[Test]
Multiplier=1.000000
Flotability=20.000000
HitPoints=5
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=600
CargoType=None

[HangarDeck]
Multiplier=1.000000
Flotability=30.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=1000
CargoType=None
Crash Depth=5


;****************************************************
;CargoShips
;*******************************************************

[Keel]
Category=Keel
Multiplier=5.000000
Flotability=50.000000
HitPoints=120
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None

[EngineRoom]
Category=Engines Room
Multiplier=5.000000
Flotability=40.0
HitPoints=150
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None
Crash Depth=15

[FuelBunkers]
Category=Fuel Bunkers
Multiplier=5.000000
Flotability=10.000000
HitPoints=150
Destructible=No
Armor Level=40
Critic Flotation=0.300000
Critical=Yes
Critical Chance=0.05 
FloodingTime=800.0
CargoType=Fuel

[CargoMerchandise]
Multiplier=1.000000
Flotability=20.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=590.999996
CargoType=None

[Cargo1]
Multiplier=1.000000
Flotability=20.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=590.999996
CargoType=None

[Cargo2]
Multiplier=1.000000
Flotability=20.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=590.999996
CargoType=None

[CargoTest]
Multiplier=1.000000
Flotability=100.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=590.999996
CargoType=None

[Troops]
Multiplier=1.000000
Flotability=10.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=700
CargoType=None

[CargoLST]
Multiplier=1.000000
Flotability=40.000000
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=590.999996
CargoType=None


[Floodf]
Multiplier=1.000000
Flotability=40.000000
HitPoints=60
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450.999996
CargoType=None
Crash Depth=5

[Floodb]
Multiplier=1.000000
Flotability=40.000000
HitPoints=50
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450.999996
CargoType=None
Crash Depth=5

[CargoFuel]
Multiplier=1.000000
Flotability=15.000000
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=1000
CargoType=Custom

[ExtCargoFuel]
Multiplier=1.0
Flotability=0.0
HitPoints=50
Destructible=YES
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=100
CargoType=Fuel
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Old 08-03-11, 01:07 PM   #11
mia389
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Ok I got it. I had a typo in the cfg causing CTD. All I did was take the code below from BARF and overwrite code in FX. Heres some screens shots

Front Torp Hit




Rear Torp Hit








Here is the file. Install using JSGME. Install after FX_update and OHII. Compatible with FX_0_0_19. Install at your own risk.
Real Sink 1.0

Last edited by mia389; 08-27-11 at 04:25 PM.
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Old 08-03-11, 01:20 PM   #12
Lurhker
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Thank you !
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Old 08-03-11, 02:08 PM   #13
Magic1111
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Quote:
Originally Posted by mia389 View Post
Ok I got it. I had a typo in the cfg causing CTD. All I did was take the code below from BARF and overwrite code in FX. Heres some screens shots

Front Torp Hit




Rear Torp Hit








Here is the file. Install using JSGME. Install after FX_update. Only for FX_Update_0_0_16_2. Install at your own risk.
Real_Sink_0_0_16_2
Hi Mia !

I´m interested for the MOD, but can you please clarify what the MOD concret does ? What is the difference between zones.cfg from FX_MOD and yours ?

Thanks and best regards,
Magic
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Old 08-07-11, 08:06 AM   #14
Magic1111
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Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
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Quote:
Originally Posted by mia389 View Post
Ok I got it. I had a typo in the cfg causing CTD. All I did was take the code below from BARF and overwrite code in FX. Heres some screens shots

Front Torp Hit




Rear Torp Hit








Here is the file. Install using JSGME. Install after FX_update. Only for FX_Update_0_0_16_2. Install at your own risk.
Real_Sink_0_0_16_2
Hi Mia !

New Version from FX_MOD is out, do we need a new version from Zones.cfg from your MOD ?

Best regards,
Magic
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