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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Engineer
![]() Join Date: Feb 2004
Location: LI, NY
Posts: 209
Downloads: 257
Uploads: 2
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#2 | |
Bosun
![]() Join Date: Jan 2011
Location: Minneapolis
Posts: 64
Downloads: 66
Uploads: 0
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I could have been run over, but it's NEVER happened to me before ![]() What really got me ....the CTD's when trying to reload the game. That hasn't happened since I first started playing unmodded, unpatched SH4 stock. I was kinda hoping someone would pipe in with "don't do _________. It crashes the game.....EVERYBODY knows that!!!" ![]() |
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#3 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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Don't know if this fits your situation, but I haven't had a CTD or a failed save/load since running the utility that allows the game to utilize more than 2Mb of RAM. I don't have the link to the program, but you can find it somewhere in this forum on a search. BTW, I also run SHIII under the same specs, with similar results. Hope this helps.
Edit: Oops! Think I meant 2GB of RAM!
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#4 | |
Rear Admiral
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Still, I run about 16 mods and haven't had a issue in years. TMO and RSRD are very stable mods, I think any problems with CTD's arise from still stock issues or just peoples different specs and software. Almost alway friendly ships will steer away or try to avoid you, however at high TC often that doesn't give them enough time to react. There are a few escorts that patrol Brisbane that I have ran into. Yep, the game will auto slow TC when you come in contact, but many up it back after each contact and bam. One of my best patrols, over 200K, I came into Brisbane and got the contact for that escort and game slowed. I increased it to about 500 to hurry to dock, figured no way I would run into it, BAM...sunk, barely had enough time to hit the cam to see my sub stuck into the DD. If you use TC near ports, use only enough so you can view your contacts. |
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#5 | |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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Anyways, high TC is a cause of problems with every version of the game, modded or not. The CPU simply can't manage that much information with the TC going through the roof. It simply has no time to calculate everything. This is the reason 90% of people run into beaches, reefs, other ships etc. The CPU simply has no time to calculate everything until it's too late. |
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#6 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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D40
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