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Old 07-28-11, 02:08 PM   #1
Paul Riley
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Originally Posted by pditty8811 View Post
Well look in your Rank_Deco_ND.tga and see if you have medals in there. Also the Ranks.cfg file, or Ranks.bat, deals with medals.

I also like the eagle on the breast, and all my textures retain that.

My current Rank_Deco_ND.tga has the Iron Crosses, but no other medals. If you want my tga just let me know, it's the most realistic and best I've ran into. I can upload it for you.

-pditty8811
I appreciate that,I will let you know
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Old 07-28-11, 03:10 PM   #2
frau kaleun
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In real life there was little or no enforcement of uniform code on u-boats, most guys would not have been wearing their full naval uniform (or any part of their "good" uniform at all) except for when they were standing in formation on deck or bridge whilst leaving and returning to base.

When the uniform isn't being worn, there really is nothing appropriate on which to hang or pin any bling. You don't put your Ritterkreuz around your neck when you're wearing a flannel shirt that hasn't been washed in a week and the sweater your grammy knitted for you last Christmas.

So all in all, I would say that having medals on the crew while on patrol is not realistic if you are using a mod that puts them in anything other than full uniform for the duration.
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Old 07-28-11, 03:25 PM   #3
Paul Riley
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Originally Posted by frau kaleun View Post
In real life there was little or no enforcement of uniform code on u-boats, most guys would not have been wearing their full naval uniform (or any part of their "good" uniform at all) except for when they were standing in formation on deck or bridge whilst leaving and returning to base.

When the uniform isn't being worn, there really is nothing appropriate on which to hang or pin any bling. You don't put your Ritterkreuz around your neck when you're wearing a flannel shirt that hasn't been washed in a week and the sweater your grammy knitted for you last Christmas.

So all in all, I would say that having medals on the crew while on patrol is not realistic if you are using a mod that puts them in anything other than full uniform for the duration.
How about the Iron Eagle badge over the right breast as implemented in the standard GWX uniforms? some of the uniform mods even remove that.I actually like that badge to be honest.

Thanks
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Old 07-28-11, 03:35 PM   #4
frau kaleun
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I don't know, I haven't used the stock vanilla or GWX uniforms in so long I can't remember what they looked like.

In the mod I use, the leathers worn by the watch officers and crew have the eagle emblem on them. They are naval issue items and therefore the insignia seems appropriate. However it would not be realistic to have medals pinned to those leather jackets, so I use the "no medals" option.

The rest of the crew is in non-uniform work clothes therefore they wear neither medals nor insignia. On anything that is not government issue clothing, the emblems/insignia would not be realistic IMO.
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Old 07-28-11, 03:54 PM   #5
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Originally Posted by frau kaleun View Post
I don't know, I haven't used the stock vanilla or GWX uniforms in so long I can't remember what they looked like.

In the mod I use, the leathers worn by the watch officers and crew have the eagle emblem on them. They are naval issue items and therefore the insignia seems appropriate. However it would not be realistic to have medals pinned to those leather jackets, so I use the "no medals" option.

The rest of the crew is in non-uniform work clothes therefore they wear neither medals nor insignia. On anything that is not government issue clothing, the emblems/insignia would not be realistic IMO.
Thanks for your opinions on this.

I am torn between keeping it realistic ie,going with the no emblems & casual look,and tailoring the crew to my own personal style ie,I wouldnt mind German greatcoats with a German helmet? LOL) for the watch,blue overalls for the seamen below deck,and not entirely sure for the other officers,maybe Das Boot influenced,or greatcoats and German helmet! LOL
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Old 07-28-11, 04:59 PM   #6
frau kaleun
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By all means the game should look how you want it to look, given the limitations involved. I'm pretty sure there have been requests before for the greatcoats you have pictured or something similar but so far I haven't seen any mods that use them. That may be because nobody who knows how has felt the urge to do it yet, or it may be because it's not possible to create a .tga that will create that look in-game, I just don't know. Given the way the items that are rendered as clothing and accessories are laid out on the existing .tga files, it might involve far more than just changing the .tga files themselves - it might require changes to the 3D modeling of the figures as well. Again I don't really know.

Personally I can't see anyone working on a u-boat wearing a coat that long inside the boat as it seems like it would just get in the way or constantly be catching on stuff in the cramped environment. On watch I'm not sure, but I don't know how practical they would've been when getting down the ladder as quickly as possible (which often meant sliding down rather than climbing) was often a matter of life and death. Of course the s'westers were probably pretty cumbersome in that regard so...

Edit: the helmets IMO would not be realistic at all inside the boat, there's no reason for them. AFAIK the only time they would be worn above decks is when the guns are manned in a combat situation (i.e. engaging a target). Not sure about vanilla or unmodded GWX but I'm pretty sure in my game the guys on the guns do get helmets when they are doing their thing.

Last edited by frau kaleun; 07-28-11 at 05:21 PM.
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Old 07-29-11, 02:38 AM   #7
Paul Riley
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Quote:
Originally Posted by frau kaleun View Post
By all means the game should look how you want it to look, given the limitations involved. I'm pretty sure there have been requests before for the greatcoats you have pictured or something similar but so far I haven't seen any mods that use them. That may be because nobody who knows how has felt the urge to do it yet, or it may be because it's not possible to create a .tga that will create that look in-game, I just don't know. Given the way the items that are rendered as clothing and accessories are laid out on the existing .tga files, it might involve far more than just changing the .tga files themselves - it might require changes to the 3D modeling of the figures as well. Again I don't really know.

Personally I can't see anyone working on a u-boat wearing a coat that long inside the boat as it seems like it would just get in the way or constantly be catching on stuff in the cramped environment. On watch I'm not sure, but I don't know how practical they would've been when getting down the ladder as quickly as possible (which often meant sliding down rather than climbing) was often a matter of life and death. Of course the s'westers were probably pretty cumbersome in that regard so...

Edit: the helmets IMO would not be realistic at all inside the boat, there's no reason for them. AFAIK the only time they would be worn above decks is when the guns are manned in a combat situation (i.e. engaging a target). Not sure about vanilla or unmodded GWX but I'm pretty sure in my game the guys on the guns do get helmets when they are doing their thing.
I was joking about the helmets inside the UBoat,you dont honestly think...I...you...you did?!
The German helmets DID look bloody good though,much better than the soup bowl the allies wore,in fact practically everything (not all) the Germans did/wore was better than the allies.
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Old 07-29-11, 03:18 AM   #8
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Originally Posted by frau kaleun View Post

In the mod I use, the leathers worn by the watch officers and crew have the eagle emblem on them.
So,its possible to give the same leather jackets from say raptor's leather mod to the officers?,I think I would prefer that actually,and say simple engineering style overalls for the guys below.

I once managed (as an experiment) to give identical clothing to some guys simply by copying the piece of clothing I was interested in,pasting it the number of times I wanted it and renaming it to whatever the recipient's file name was and overwriting,and it worked ok.

Many thanks
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Old 07-29-11, 05:03 AM   #9
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I happened to stumble (I actually found it after doing a Google search for 'SH3 clothing mods') upon this earlier,looks quite an old mod but one or two items have caught my eye already.I quite like the navy blue jumper in image 1.The mod is called:

Carotio_SH3_ClothesHatsFacesSkilledCrew

Do any of you use it?,and do you have any comments about this particular mod?
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Old 07-29-11, 07:42 AM   #10
frau kaleun
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Quote:
Originally Posted by Paul Riley View Post
I once managed (as an experiment) to give identical clothing to some guys simply by copying the piece of clothing I was interested in,pasting it the number of times I wanted it and renaming it to whatever the recipient's file name was and overwriting,and it worked ok.
I would assume that would always be the case, if you find a .tga file that you like for crew clothing you could just copy and rename it and use it for whichever crewmen you wanted. I have played around with the .tga files like that to switch some off the officers' clothes around.
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Old 07-29-11, 08:04 AM   #11
Paul Riley
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Quote:
Originally Posted by frau kaleun View Post
I would assume that would always be the case, if you find a .tga file that you like for crew clothing you could just copy and rename it and use it for whichever crewmen you wanted. I have played around with the .tga files like that to switch some off the officers' clothes around.
And it shouldnt really matter whether the file was designated OFF or POS,so long as the file name is renamed exactly how it was in the original OFF or POS folders?
This should hopefully close my thread on this subject,thanks for the help

By the way,you recieved much bacon lately?
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