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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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I guess am surprised to hear this game is so hard to mod. I thought when the game was released the devs played up the fact this game was supposed to be really easy to mod. And didn't they even mention that in the interview they did with Neal? Dunno, can't remember.
But wasn't that one of its selling points when it came out or am I remembering that wrong? ![]()
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#2 | |
Black Magic
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If you know RE and are good at it then you can do basically anything (time being the limiting factor). What most people find 'limiting' or 'hard' about the game as far as modding goes is the lack of information. Once again if you were an average or better modder of SH3/4 then you are way ahead of the game already. If you are very creative and look for ways to exploit the game or one who 'thinks outside the box' then SH5 will be fun for you to mod. |
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#3 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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Thank you.
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__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#4 |
Commander
![]() Join Date: May 2006
Posts: 440
Downloads: 21
Uploads: 0
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i'm gonna start poking around in the next few days
thanks for the help dark
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download my playable viic/41 submarine http://www.subsim.com/radioroom/showthread.php?t=107315 http://files.filefront.com/CobaltsVI.../fileinfo.html |
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