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Old 07-26-11, 04:10 PM   #1
Madox58
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@Hans,

Way back dureing the work on GWX 1.04 I believe,
Ref and I had this same issue with a Unit or two.
The only way to fix them was to rename the M0 nodes to something else.
We never could understand what the issue was nor solve it.
So if you look at some of the Units in GWX?
They have no M0 nodes and that is the rest of the story.
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Old 07-26-11, 04:21 PM   #2
urfisch
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GWX 1.04...decades away...we´ve been playing around with this game for a long time, dude. its 6 years now. and ref hasnt been online for almost 2 years now.



unbelieveable how time is running. i remember me, calling through the city here if some shop had this game before the 15th of march. and there was one...drove through the whole city to get it. great feeling...the shop does not exist any more. today it would have been 10min by foot. how things change and develop. makes me wonder again and again.



thanks for your presence here, private. and thanks to all the other modders...
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Old 07-26-11, 04:35 PM   #3
Madox58
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Been messing with SH3 for nearly 5 years now Mate!


I get a kick out of checking some of my first 'Modding' attempts for SH3.


They always remind me to not underestimate what a New Guy might be capable of sooner or later.
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Old 07-26-11, 06:57 PM   #4
Hans Witteman
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Quote:
Originally Posted by privateer View Post
@Hans,

Way back dureing the work on GWX 1.04 I believe,
Ref and I had this same issue with a Unit or two.
The only way to fix them was to rename the M0 nodes to something else.
We never could understand what the issue was nor solve it.
So if you look at some of the Units in GWX?
They have no M0 nodes and that is the rest of the story.
Hi mate,

Ok i did some further test and renaming work but i found another way just moving the node a tad up solve the problem it seem that the node must not touch the deck for some reasons probably related with the zone collision box or something like that.

Best regards Hans
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Old 07-26-11, 07:04 PM   #5
Madox58
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Yes, I do remember that also now that you bring it up.
But the Units I recall the problem with?
Even that did not solve the issues.
When trying to find the problem I moved the Node several meters up and still suffered the CTD.
I recall several days if not a week messing about on several Units.
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Old 07-26-11, 07:14 PM   #6
Hans Witteman
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Quote:
Originally Posted by privateer View Post
Yes, I do remember that also now that you bring it up.
But the Units I recall the problem with?
Even that did not solve the issues.
When trying to find the problem I moved the Node several meters up and still suffered the CTD.
I recall several days if not a week messing about on several Units.
Hi mate,

I forgot to mention that i also move the pilecrateL in platform data maybe that what have solve the ctd.

Best regards Hans
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Old 07-26-11, 09:05 PM   #7
Madox58
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Quote:
Originally Posted by Hans Witteman View Post
Hi mate,

I forgot to mention that i also move the pilecrateL in platform data maybe that what have solve the ctd.

Best regards Hans
Hans,

Moveing that would effect all Units that use it!
Be aware of that.
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Old 07-26-11, 09:16 PM   #8
Hans Witteman
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Quote:
Originally Posted by privateer View Post
Hans,

Moveing that would effect all Units that use it!
Be aware of that.
Hi mate,

No worry there i just move it up a tad and i look at model in game and it is not noticeable.

Best regards Hans
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Old 07-26-11, 09:03 PM   #9
Victor Schutze
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A big THANK YOU again to all modders for your efforts!

I've been playing this game since SH, SH2, SH3 (I stopped there)

I love you guys!
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