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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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Snow? wow,I LOVE snow!
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#2 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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I was wondering if there was a mod out there that makes the nav map look more like a map and not,how shall we say,NOT like a map?
![]() Thanks! ![]()
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#3 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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The Brett land mod is excellent!! Can I ask what do you mean by a real nav map?
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#4 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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![]() Quote:
![]() And thanks for the mod you mentioned,will take a look at that,do you have a link by any chance?.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#5 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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pAUL ITS THE ONE THAT mAGIC111 POSTED.I was just agreeing with it.
![]() The map is not real because we can zoom in and out.Most likely in real life you have the zoomed out map and other map sheets that cover a smaller area...for example a map for AN56 sector or a map of kiel to allow a captain to navigate out.Thing is you need the zoom map to be able to plot courses in the game.I actually hate(strong word)the way you watch the boat move and the nav line disappear.I am trying to find out which file to make invisible the nav lines disappear with the sub. Sorry its Magic1111 ![]() |
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#6 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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![]() Quote:
Cheers.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#7 |
Stowaway
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#8 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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Sorry mate,never had SH3 crash on me,but I would think its just too much for your PC.I drop down to 35fps in harbor with GWX and its pegged at 60fps out at sea.Maybe try seeing what a difference the full version does to your fps?
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#9 | |
Rear Admiral
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I went through hours of looking at campaign layers in the ME (there was a waypoint right in that spot on one of the scripted shipping routes) trying to figure out if it was something related to one of the units that the game wanted to spawn there, but everything in my files checked out fine in that respect. Finally I just disabled everything and starting adding mods back in one by one... and it was the higher res version of that Grass mod that was the culprit. I never did figure out why. |
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#10 | |
Stowaway
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I'm running 8gb 1666mhz. ![]() oh does the 4gb hardcode fix fix this? I just did it but haven't tried these textures with it. -pditty8811 |
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#11 | |
Rear Admiral
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![]() Quote:
What was also odd was that I could start a new career in Aug 1939 and pass through that same problem spot on my first (and sometimes second) patrol with no crash. It only seemed to be *after* I got past the date where the war actually started that I would have problems. Which is why I wondered if it had something to do with scripted routes or units that might have changed once the war began. I don't know how the game works in terms of rendering terrain, maybe it was trying to use a different .tga file because of a change of season or something. But I never investigated that, I just switched out the mod and got back to playing. |
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