![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]()
Did you try removing that particular Node in S3D, see if that stops the CTD if so then manually add that Node in again and see if it still CTD's
![]() |
![]() |
![]() |
![]() |
#2 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
![]() Quote:
This node is the crate pile that sit on bow and no yes i did try removing the node but that doesn't fix it only removing the entry in EQP file seem to work and it make no sense it seem like an engine bug to me. Only Anvart, DD or privateer can answer this question i think so will just wait until they show up and if not i will solve it myself. Best regards Hans |
|
![]() |
![]() |
![]() |
#3 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]()
Hi, my friend, Hans.
Not enough info to help... Show a tree of nodes in *.dat in S3D. ... Check, only one cfg#M01_*** node must be in your sh****.dat. General rules of good taste (not critical): First... Describe M01 node in the file sh***t.eqp for the entire period of the war... the first description of you have shown, the second, as example, should be: [Equipment 2] NodeName = M01 LinkName = PlatformL StartDate = 19430101 EndDate = 19451231 Second... Parts of ship (sh***_B and sh***_F) should be obtained by cutting whole ship (in the 3D editor) without changing their location (so that these parts can be used for other mods, as example, lit-ships). Fracture (break) of the ship - your creativity.
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 07-25-11 at 07:40 AM. |
![]() |
![]() |
![]() |
#4 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
![]() Quote:
Here the full tree of the EQP : [Equipment 1] NodeName=M01 LinkName=CratePileL StartDate=19380101 EndDate=19421231 [Equipment 2] NodeName=M01 LinkName=PlatformL StartDate=19421231 EndDate=19451231 [Equipment 3] NodeName=M02 LinkName=CratePileL StartDate=19380101 EndDate=19401231 [Equipment 4] NodeName=M02 LinkName=PlatformL StartDate=19401231 EndDate=19451231 [Equipment 5] NodeName=A01 LinkName=NULL StartDate=19380101 EndDate=19421231 [Equipment 6] NodeName=A01 LinkName=PlatformS StartDate=19421231 EndDate=19451231 [Equipment 7] NodeName=A02 LinkName=NULL StartDate=19380101 EndDate=19421231 [Equipment 8] NodeName=A02 LinkName=PlatformS StartDate=19421231 EndDate=19451231 [Equipment 9] NodeName=A03 LinkName=NULL StartDate=19380101 EndDate=19421231 [Equipment 10] NodeName=A03 LinkName=PlatformS StartDate=19421231 EndDate=19451231 [Equipment 11] NodeName=A04 LinkName=NULL StartDate=19380101 EndDate=19421231 [Equipment 12] NodeName=A04 LinkName=PlatformS StartDate=19421231 EndDate=19451231 [Equipment 13] NodeName=A05 LinkName=NULL StartDate=19380101 EndDate=19421231 [Equipment 14] NodeName=A05 LinkName=NULL If i remove the first one in yellow the ship load without problem if i keep it the game ctd to desktop on loading. What can i write in EQP entry 1 to advoid that problem? Best regards Hans |
|
![]() |
![]() |
![]() |
#5 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]() Quote:
If you made new ship, may be you have IDs conflict..? Look, compare *.dat and *.sim and platforme.dat *.zon (in Library folder)... provided that you have assembled files of your ship correctly.
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|