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Old 07-23-11, 07:12 PM   #1
postalbyke
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this mod has taken care of the map problems, and i know that the stars are all in the right place, the only problem i remember hearing about is the gmt is a little "off" somehow...
i guess i could try to reduce a sight from the in-game sextant, see how horrible it is
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Old 07-23-11, 07:54 PM   #2
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Quote:
Originally Posted by postalbyke View Post
this mod has taken care of the map problems, and i know that the stars are all in the right place, the only problem i remember hearing about is the gmt is a little "off" somehow...
i guess i could try to reduce a sight from the in-game sextant, see how horrible it is
Gonna try this mod out.I think a few things would need to be done to further the headache of not being able to use the nav map to find location.One is a removal of the bearing tool from nav map,leaving it only for the attack map....if possible.Another would be removal of the ability to press Lmouse and ctrl key to find your location.

One question.....where is sextant in MaguiF???

Last edited by Wolfstriked; 07-23-11 at 08:08 PM.
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Old 07-23-11, 10:18 PM   #3
postalbyke
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it's hidden behind the time, etc. controls on the left.
go to the captain's log ( "k" ) and you can see the top of it peeking beneath the stopwatch.
move the stopwatch to get a better grab

I'm working out a way to test the night sky in sh3, made a mission, and am making some quick starcharts, learning how to do an actual sight reduction, so a few days from now i might be able to do it :P
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Old 07-24-11, 12:18 PM   #4
Wolfstriked
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Thanks Postal,I found it.Having a hard time downloading the real nav files though.Gets to 90% and then stops. Either way I think I will have problems with it since I have altered my FOV while on deck.What sucks is the babysitting of the heading when in high seas.I have tried upping the drag stats on the sub.sim files with no such luck of lowering the severity of the deviation off course.And if you put the L/R drag very high then the uboat slows down so much in turns it feels like an ocean liner.Anyone know what file would adjust the amount that heading changes due to the wind speeds?
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Old 07-25-11, 10:57 PM   #5
postalbyke
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I just used the obs. scope (running Magui and NYGM) to shoot some stars, and checked them against an electronic almanac of stars at that position at that time on that night (midnight, 31 Dec 1939 passing into 1 Jan 1940)
(haven't fixed my sextant (topside view) in my game yet :P)
and found values within 1 degree (pretty good for the time errors I introduced by finding then shooting the stars)
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Old 07-26-11, 10:50 PM   #6
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update:
fixed sextant, repositioned 43 degrees to the west.
stars in same position.
so!
the stars are fixed at what they would be at/near the prime meridian...

damn.
guess i'll have to check the sun next...
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Old 07-29-11, 06:12 AM   #7
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Quote:
Originally Posted by postalbyke View Post
and found values within 1 degree (pretty good for the time errors I introduced by finding then shooting the stars)
A sextant-error during a polaris-shot of 1 degree is a distance-error of 111.2 km (60 nm).
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Old 07-29-11, 08:32 AM   #8
postalbyke
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Originally Posted by ETsd4 View Post
A sextant-error during a polaris-shot of 1 degree is a distance-error of 111.2 km (60 nm).
have you run this mod? with the "quality" of the map and the measurement devices, you'll be lucky to know which box you're in...
I wasn't going for super-accuracy, I was just seeing if the stars are in the right place for the longitude
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