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Old 07-20-11, 01:59 PM   #1
Pisces
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Well, the book maybe interesting in it's own right, but let's not forget we are playing a game that pretends to be a simulation but isn't completely realistic. It's the game that makes the deciscion if it get's detected. Not history.

I too don't understand why you have more luck at hitting more distant targets than closer ones. Closer ones surely have better odds, as they look bigger from up short. If it does detect the torpedo then you should be able to see them speeding up or divert. If you are detected then DDs will start firing on you when they are in range. Pretty hard not to notice.

But you haven't really explained much about how you do your tracking, and shoot setups. Maybe the solution lies there.
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Old 07-20-11, 02:26 PM   #2
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Quote:
Originally Posted by Pisces View Post
Well, the book maybe interesting in it's own right, but let's not forget we are playing a game that pretends to be a simulation but isn't completely realistic. It's the game that makes the deciscion if it get's detected. Not history.

That is my point. I'm willing to do my own research by playing, but was jsut looking for some premade graphs (i like graphs, its like pictures for math) and other stuff that explains how the game models visual ship detection and torpedo efective ranges. stuff like that. Maybe its all in the manual, idk. I probably should read it first.
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Old 07-20-11, 03:04 PM   #3
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Well, I don't use Type 1's during the day because of the bubble trail. Some say that only warships (DD) can react to detected torpedos (which I hardly ever attack), but personally I don't care. I don't want to blow any bit of my stealth and attack. So, most of my attacks are during the night. Atleast past 21:00. I suppose the year might make a bit of a difference, but it shouldn't be hard to hit from up close. (500-1000m)
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Old 07-20-11, 03:07 PM   #4
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Electrics during the day and T1's at night.
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Old 07-20-11, 03:45 PM   #5
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Electrics during the day and T1's at night.
Would you recommend a 50/50 loadout of both electrics and bubblers?.
I personally dont use electrics,but I may someday.Because most of my attacks are no greater than 1000m I can usually get away with bubblers.
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Old 07-21-11, 02:19 AM   #6
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TI G7A: 7500 meters at 40 knots (The good stuff!).
TII G7E: 3000 meters at 30 knots. (Most common torpedo).
TIII G7E: 5000 meters at 30 knots. ( The new most common torpedo).

Although the G7A was judged to be the superior torpedo, it did not lend well to the mass production needed. Thus, the majority of torpedoes carried were G7E.

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Old 07-21-11, 03:39 AM   #7
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Would you recommend a 50/50 loadout of both electrics and bubblers?.
I personally dont use electrics,but I may someday.Because most of my attacks are no greater than 1000m I can usually get away with bubblers.
If your firing from 1000m or less then a 'bubbler' will probably suffice....the electric helps you in evading detection to some extent.
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Old 07-21-11, 04:57 AM   #8
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If your firing from 1000m or less then a 'bubbler' will probably suffice....the electric helps you in evading detection to some extent.
You know,one day in the future I plan to begin a campaign where I only target military vessels,and to aid in major offensives such as depriving the Ruskies supplies during Stalingrad etc.Electrics would DEF be needed against most warships I reckon,just to give you that extra time to pull away after launching without being detected.
Any thoughts on this?
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