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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,814
Downloads: 11
Uploads: 0
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![]() Quote:
![]() Hey since your one of the clever modding folks around here ![]() Im pretty sure either TDW or SV imported the Elco MTB from SHIV - And in 5 there is a torpedo controller for the AI submarines, I wondered if any one of you guys has tried attaching to a surface vessel? or maybe that is a bridge you havent come to crossing yet? I know TDW dabbled with AI torpedos in SH3 and he did make some progess, despite the lack of a controller. I guess I was kinda hoping that it would be a less troublesome affair this time around.... another little thing that might worth looking at later down the line are 'rockets' for aircraft attacks. Not sure if Sergbutos old but superb Sh3 rocket mod can be ported (assuming he is ok with it) |
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#152 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#153 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,814
Downloads: 11
Uploads: 0
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![]() Quote:
Yeah, TDW is possibly the man for the job, (if he wanted to do it) no doubt he is busy with other projects at the moment. Oh and if you want the MAS you are welcome to it, its already been imported to SH4 courtousey of Japlance http://www.subsim.com/radioroom/show...1&postcount=98 You can maybe drop him a PM and ask for the DATs he made, but if he doesnt want to release it yet for any reason - Im quite happy send you the 3d so you can make your own version. Up to you of course - no preassure or anything. ![]() I guess have it shoot torpedos isnt that important since it will never be attacking your U-boat. I guess I was thinking more of Allied MTBs. |
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#154 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I cant do anything else now, much too busy with the campaign
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#155 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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further information is still pending...
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#156 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Hi,
any news here ore should we reanimate the GWX crew for finishing GWX 4.0 ? Regards Maddy
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AOTD is gone, iam the last survivor ........ |
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#157 |
Sailor man
![]() Join Date: May 2005
Posts: 50
Downloads: 169
Uploads: 0
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I might participate (and allocate some of my free time) to this too (please do note that I am located in Bucharest, even though I am not working for Ubisoft Romania, but to some other game development company as lead game designer/senior producer), what's the current status of it?
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#158 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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bad news. the responsible guy is no longer reachable. not via phone and not via email. i exspected that...
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#159 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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Rather like finding a representative on the official Ubisoft forum then...
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#160 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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![]() Quote:
![]() ![]() urfisch, you are not guilty. You cheated more than others.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() Last edited by Obelix; 07-13-11 at 09:39 AM. |
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#161 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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On the official forum of developers are silent as partisans! They are impossible to achieve an elementary answer - they did not even say "Yes" or "no."
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#162 |
Stowaway
Posts: n/a
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This is a real shame.
You should buy iL2-cliffs of dover!!!! I blame ubisoft 100% as it seems they just pluck games from the devs unfinished. They need to understand that these type of games need longer dev times than the kinect/wii rubbish. They must be the worst publishers on the market at the moment. |
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#163 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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#164 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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yes, but as to the will of many simmers to pay more, when getting a really good sim, compared with konsole/mainstream games...the publishers would earn their money.
so, there is no reason for these shameful strategy in releasing unfinished sim-games. ubisoft is one of the really bad guys in publishing politics.
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#165 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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I'm in no way an expert in modding but it strikes me that a community project using a free to license game engine (such as UDK or CryEngine3) and a design brief to aim for realism would answer many unsolved problems.
You wouldn't strip the game assets out of SH you would use them as a platform to improve, better materials, higher polys, DX11 water effects, advanced lighting. Hell with an MS Kinect you can even make motion tracking for the animation! |
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