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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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Immersion is 10000% more intense. |
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#2 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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It's a different game without external cam.
Good story there ddiplock. ![]() I have the cam on but with a lot of training I don't use it for and tactical advantage, no checking out what ships I'm after or what the escorts are doing. It's not easy to not have a peek very so often but I'm successful, most of the time. ![]() ![]() Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#3 |
Rear Admiral
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Makes the game much more realistic. I play without cams, but with contacts on.
Not sure what mods you're using, but with TMO/RSRD it's fun. Wait until you have 6 Type AB's on top of you. Some advice, you can hear much better in the con tower if you look up at the ceiling, much easier to tell what direction and when they're making runs, hear charges hitting the water, etc.. Clear your baffles before coming up Make sure you have the scope up before you surface and give it a minute, usually a sleeper DD remains stopped. Then go to radar depth and see if anything shows. Seems you've figured good tactics for evasion. |
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#4 |
Bosun
![]() Join Date: Jan 2011
Location: Minneapolis
Posts: 64
Downloads: 66
Uploads: 0
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I always keep the Ext. cams off too.....MUCH more realistic feelings of helplessness lol. I will usually lock my sonarguy onto one escort that is attacking while I sweep around listening for and (hopefully) avoiding the others. I have the "show air contacts" mod going so I don't see ships on the map BUT I get sonar bearing lines which helps to see (hear) which ones are close.....I still try to avoid contact in flat calm seas though.....unless there's a REALLY juicy target......I've lost so many GOOD experienced crews learning to play TMO,
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#5 |
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
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Just ambushed a small Japanese convoy again, this time composed of two small tankers in a line being escorted by a lone destroyer up front leading the way in a zig pattern.
Let the destroyer slip past and then blasted both tankers out the water......the destroyer never found me, again it was heavy seas. I ran deep and silent.....not a single ping or DC was thrown in my direction and I skulked off into the night silent and deep. Surfaced at 22:00hrs and detected the Destroyer on Radar.....he was stationary and not moving at all. I gave him a wide birth and resumed hunting. Its now the next day, and I have a Large Convoy bearing down on me travelling FAST. By my experience, convoys only travel fast when they have very big game in amongst them somewhere. Periscope depth, up Periscope......its time for Billfish to go hunting!!!! ![]() |
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#6 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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I never got UBISOFT when it comes to this "no contact update" setting. All it does is place on the map radar contacts (bearing and range, thus, an icon) and sonar contacts (no range, thus, only a bearing).
Doesnt feel like it decreases realism, but rather, only saves you the trouble of drawing that yourself on the map. From what i've seen, when you un-check 'no contact update', you get no info other than what your sensors (or radio) would indeed give you - in other words, it is no 'gods eye mode' when unchecked. |
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#7 | |
Rear Admiral
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#8 | |||
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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It sounds like you were too deep for them to ping you. If you get deep enough, you will be under their sonar "cone". Ducimus could tell you for sure exactly why they didn't find you. Quote:
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The reason it's a big advantage is that there is no error in the plot. If I am doing the plot myself, whatever errors I make in range estimation and AOB will be transfered to the plot, with maybe a few extra drawing errors thrown in. If the map contact feature is on, I get a perfect plot with no errors. I need only stick the scope up twice, mark the points, calcuate the speed and the torps are as good as there (almost |
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#9 |
Fleet Admiral
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I always play with external camera off, but I am addicted to the event camera.
I just love following the torpedo and seeing the target loom into view.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#10 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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The one thing I would absolutely love to see is a crew plotting the contacts to the range and bearing I call out. Hit the "Send Bearing and Range" button, and it gets marked on the map, with a number, the time, and an editable label. Toss in a tiny bit of inaccuracy from the crew based on experience and fatigue, and it would be a massive game changer. I'd pay what I originally paid for the game just to add that one feature.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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