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Old 07-11-11, 10:54 AM   #1
commandosolo2009
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Originally Posted by Daniel Prates View Post
If you're bored and don't know where to go, just report your status to base and they will always find you somewhere to go.
Thats not a dilemma since hq's rps are unrealistic sometimes, and a long dash from brisbane to luzon for example, causes a crash at tc, since alot of traffic generates and I dont want to engage and lose my precious torpedoes except on AO targets. With that being said, I never cross 4000 km from brisbane, and I stick to Rabaul-Palau route, and my policy is to sink only large ships.

I will start practicing calling AOB. I dont want the plot methods anymore, since skippers used their eyes, well, I should too.. If I'm correct there was a periscope method to get the AOB and I wish if somebody lay it plain on the table.
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Old 07-11-11, 01:16 PM   #2
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Originally Posted by commandosolo2009 View Post
Thats not a dilemma since hq's rps are unrealistic sometimes, and a long dash from brisbane to luzon for example, causes a crash at tc, since alot of traffic generates and I dont want to engage and lose my precious torpedoes except on AO targets. With that being said, I never cross 4000 km from brisbane, and I stick to Rabaul-Palau route, and my policy is to sink only large ships.

I will start practicing calling AOB. I dont want the plot methods anymore, since skippers used their eyes, well, I should too.. If I'm correct there was a periscope method to get the AOB and I wish if somebody lay it plain on the table.
The AOB is the ships course relative to your sub. If you take two accurate stad measurement and ask for speed it will also give you course. The AOB wheel has two sets of numbers, angle and course, just simple spin the AOB to the course numbers given and it will set the right angle.
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Old 07-11-11, 05:45 PM   #3
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Set off from Fremantle in 43 pass Lombock staights play silly buggers with the subchaser patrolling the straights go to my assigned target take out a few merchants (normally south china sea's ) some times hit a TF on my way home sod all i can do because i have no fish left or lately go out and take out a few dozen Sampans and fishishing boat's the odd tanker if am lucky in the last 4 patrols i have not sunk more than 30k of ships.(I know be more aggresive) but it don;t always work that way.
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Old 07-13-11, 06:13 PM   #4
TorpX
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Originally Posted by commandosolo2009 View Post
I will start practicing calling AOB. I dont want the plot methods anymore, since skippers used their eyes, well, I should too.. If I'm correct there was a periscope method to get the AOB and I wish if somebody lay it plain on the table.
I think eyeballing (calling AOB) and plot methods should be considered complementry; that is one assists the other. If you mean by plot methods, using map contact updates, I agree this is much easier. I know O'Kane used both his observations and info from the plot for his attacks. The plot could not eliminate the need for visual estimates of AOB, because the target was usually following a zig-zag course, and it was necessary to know the base course and be able to anticipate the next zig. If one had to rely only on stadimeter ranging and plot (without knowing AOB), a course change or zig would only become evident well after the target was into the new course. By the same token, using visual estimates alone, would leave one without a good overall view, masking errors in observation and making an effective approach or "end-around" much more difficult. In short, using both techniques together, minimizes the weaknesses of each.


If the periscope method for obtaining AOB you refer to, is what I think you mean, some have posted that there was a periscope device designed to give an AOB reading, comparable to the stadimeter. I don't know the details, but it would require knowing the length of the ship in question. Of course, it is not represented in the game. Cap'nScurvy is/ was working on something that would accomplish this type of task. Perhaps this is what you refer to? In any case, it is a handy skill to have in this game. I always found it to be fairly difficult to make a decent AOB estimate, though one improves with practice, I suppose.
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Old 07-16-11, 06:39 PM   #5
commandosolo2009
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I think eyeballing (calling AOB) and plot methods should be considered complementry; that is one assists the other. If you mean by plot methods, using map contact updates, I agree this is much easier. I know O'Kane used both his observations and info from the plot for his attacks. The plot could not eliminate the need for visual estimates of AOB, because the target was usually following a zig-zag course, and it was necessary to know the base course and be able to anticipate the next zig. If one had to rely only on stadimeter ranging and plot (without knowing AOB), a course change or zig would only become evident well after the target was into the new course. By the same token, using visual estimates alone, would leave one without a good overall view, masking errors in observation and making an effective approach or "end-around" much more difficult. In short, using both techniques together, minimizes the weaknesses of each.


If the periscope method for obtaining AOB you refer to, is what I think you mean, some have posted that there was a periscope device designed to give an AOB reading, comparable to the stadimeter. I don't know the details, but it would require knowing the length of the ship in question. Of course, it is not represented in the game. Cap'nScurvy is/ was working on something that would accomplish this type of task. Perhaps this is what you refer to? In any case, it is a handy skill to have in this game. I always found it to be fairly difficult to make a decent AOB estimate, though one improves with practice, I suppose.
Sorry mate, took me ages to check on that one. Yes I meant using the plot to the point right before you raise scope. Then after raising scope, use the eye only and the previous data gathered to formulate a solution. Although I suspect it would be easier in our case to use the eye (since they zig only if you're sighted, not if you're well invisible under favourable conditions).

About the periscope thingy, you partially got it right (if you're referring to the height/length ratio method). But this requires a mod and memorizing the ships indexes.

I care more about speed since if speed and range are somewhat close but off, the corner stone to the equation is the aob afterall, which I'd like to guess and train my eye on guessing it. I've made a note of ruler markings over cms increments for mercs lengths (for example when I see a conte verde, I would remember length was 173 more or less ((fractions dont matter as far as I would go since I aim for realism and they did not have split second tickers back in the days, so a rough value is in order))), --< because I see the notepaper on the wall with 17 cm line on the scale readout))

In the end alot of torpedoes either dud or active but deep runners, had these skippers to the nose, and why should we not taste the bitter sweet and agony they felt too?
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