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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3301 | |
Navy Seal
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First...... I am impressed with your work as always Duci, great stuff. Not sure how I feel about the flag though since subs didnt fly flags unless entering port etc. Also not a fan of the helmsman being posted in the control room again(always hated that in stock and was SO happy when you placed him in the conning tower a while back since vast majority of time, the wheelman was in the tower. Last, i take hug FPS with 2.2 when all previous versions of TMO work fine.I suppose it has something to do with the new 3d TDC radar thing. Ill miss it and hate to miss out on some of the good stuff but suppose will have to for now. |
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#3302 | ||
Rear Admiral
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#3303 | |
Navy Seal
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I get it, figured you put him back in the control room(kills immersion for me a little though) was something to do with that.I've never had trouble running TMO but the FPS hit with 2.2 when in conning tower makes it unplayable. Guess ill have to stick with 2.1 for now.Anyways, great work as always. ![]() |
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#3304 |
Rear Admiral
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Ok i updated the first post. If you like 2.2. Great. If not, you can roll back to version 2.1. If neither float your boat, there's always 2.0. Just keep in mind, that in my book, version 2.2 is the official version.
At any rate, Ive just uninstalled SH4. I needed the drive space. So... the mod is what it is for the foreseeable future. Have fun. |
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#3305 |
Rear Admiral
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My specs are rather low, AMD 3800, 2mgs ram and a 9800gt, didn't notice any frame problems in the sub anywhere.. You tried adjusting settings.
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#3306 |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
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I'm trying out 2.2 at the moment and am really liking it.
I get a small amount of lag in the conn, but nothing game breaking. And my computer ain't that great. Thanks for the hard work Ducimus ![]()
__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#3307 |
Helmsman
![]() Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
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Is there a fix for this? I just watched a jap heavy cruiser go from stationary to 20 knots in 3 seconds to avoid my torpedoes. I know SAP exists for RFB but how about TMO. I love this mod but it was really disheartening to finally get past those highly aggressive escorts without getting sent to Davy Jones' locker, get in a perfect 90degree AOB firing position, then watch my juicy sitting duck take off like a top fuel dragster. Anybody have any ideas? Other than that 2.2 is a great mod, thanks Ducimus!
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#3308 |
Navy Seal
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#3309 | |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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#3310 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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How I avoid dds in TMO? Very simple. Submerge to max depth and below the thermal layer. (If I cannot get below the thermal level because of the ocean depth, I pull out of the attack.) Wait until the convoy or TF passes by. Surface. Hope a straggler has fallen behind...WAY BEHIND. Then attack. No problemo!
After four years I have never been sunk by a dd. Come to think of it, I have never managed an attack either.... Last edited by I'm goin' down; 07-09-11 at 11:28 PM. |
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#3311 | |
Rear Admiral
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![]() Maybe you need a WW1 sub game.. |
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#3312 |
Rear Admiral
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#3313 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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In other words, you are following proper, pre-war, USN submarine attack doctrine. |
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#3314 | |
Argentinian Skipper
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![]() Regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#3315 |
Watch
![]() Join Date: Jun 2011
Posts: 18
Downloads: 117
Uploads: 0
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Hi!
I am getting a problem with TMO v21. The crew for deck gun and AAA are not shooting neither realoading their weapons. The only way I can manage the guns for work is using them I by myself, and they only reaload while I am using them. Can this issue be fixed? Thank you! Regards. Edit: I didn't realized that .22 were release, but I updated to it and the problem persist. SOLVED: It was my fault, I forgot to recruit gunners ![]() Last edited by Lonelywolfmother; 07-10-11 at 12:20 AM. |
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