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Old 07-02-11, 05:15 AM   #1
SirBunker
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I'm having severe issues with the Magnum Opus. Basically the core game and any random mods I've ever installed work fine with 50-60 fps at max settings (phenom x6 1090T, Radeon HD 5870, 8 gigs of DDR3) but with MO installed the framerate drops to 20-30 at first, and a minute or two later drops to 2-5 fps and makes the game almost unresponsive. I tried medium and even low settings and it's the same deal so something's not right.

I'm sorry if this is some obvious thing that's been solved before but I found nothing with my searches.

I've also had several of the mods included in MO installed seperately and they've worked fine, so I guess this is caused by some very specific mod in MO.

Any thoughts?

Thanks in advance
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Old 07-02-11, 05:27 AM   #2
Gerald
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Welcome to SubSim SirBunker!

Nice, nick name
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Old 07-02-11, 10:25 AM   #3
Silent Steel
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Welcome SirBunker

Quote:
Originally Posted by SirBunker View Post
I'm having severe issues with the Magnum Opus. Basically the core game and any random mods I've ever installed work fine with 50-60 fps at max settings (phenom x6 1090T, Radeon HD 5870, 8 gigs of DDR3) but with MO installed the framerate drops to 20-30 at first, and a minute or two later drops to 2-5 fps and makes the game almost unresponsive. I tried medium and even low settings and it's the same deal so something's not right.

I'm sorry if this is some obvious thing that's been solved before but I found nothing with my searches.

I've also had several of the mods included in MO installed seperately and they've worked fine, so I guess this is caused by some very specific mod in MO.

Any thoughts?

Thanks in advance
Well, let's try to sort this out.
Here at the forum there are no obvious solutions or silly questions. We're here to help each other. BTW, by far the best community of any kind I've ever been a member of.
Next time it could be you helping me out.

I recognize this problem. For me it turned out to be because both CPU and GPU are too quick. Sounds weird but it's a fact in my (and many others') case.
This makes your system all the time struggling to produce as many GPS/sec as possible. But as there are certain things in the game slowing down this struggle that gives a side effect which is this GPS jumping up and down.
The best thing to do simply is to tell the CPU to calm down and put a max limit to the GPS:s.

First - download this and try it;
http://www.kegetys.net/dl.php/d3d_antilag101.zip

It gives you the option to limit the number of fps rendered ahead.
Just follow the instructions in the readme.txt, very simple.

I use these settings
RenderAheadLimit=3
FPSlimit=36

Works just fine for me and gives a smoooth picture.
If this doesn't solve your problem just get back here and we'll go on looking for the solution.

Once more - Welcome to SubSim.

/ Silent Steel
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Old 07-02-11, 11:06 AM   #4
SirBunker
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Quote:
Originally Posted by Silent Steel View Post
Well, let's try to sort this out.
Here at the forum there are no obvious solutions or silly questions. We're here to help each other. BTW, by far the best community of any kind I've ever been a member of.
Next time it could be you helping me out.

I recognize this problem. For me it turned out to be because both CPU and GPU are too quick. Sounds weird but it's a fact in my (and many others') case.
This makes your system all the time struggling to produce as many GPS/sec as possible. But as there are certain things in the game slowing down this struggle that gives a side effect which is this GPS jumping up and down.
The best thing to do simply is to tell the CPU to calm down and put a max limit to the GPS:s.

First - download this and try it;
http://www.kegetys.net/dl.php/d3d_antilag101.zip

It gives you the option to limit the number of fps rendered ahead.
Just follow the instructions in the readme.txt, very simple.

I use these settings
RenderAheadLimit=3
FPSlimit=36

Works just fine for me and gives a smoooth picture.
If this doesn't solve your problem just get back here and we'll go on looking for the solution.
D3D antilag is included in Patch 2 and I installed, but while troubleshooting I only tried values 0, 1 and 2 for the RenderAheadLimit (neither had any noticable effect). Anyhow, once I get back home on Monday I'll play around with the config file again and will post results here.

Quote:
Once more - Welcome to SubSim.

Thank you. I've actually lurked around the forums for a while now to see how the mods progress. Indeed an awesome community!
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Old 07-02-11, 11:20 AM   #5
Trevally.
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try the "not quite so good quality shadows".
I think that is what it was called or "light shadows"

Anyway - it is an addon mod within the MO pack for when you have low fps.
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Old 07-02-11, 05:44 PM   #6
Targor Avelany
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Quote:
Originally Posted by Trevally. View Post
try the "not quite so good quality shadows".
I think that is what it was called or "light shadows"

Anyway - it is an addon mod within the MO pack for when you have low fps.
yep, I believe the name is Shadow Improvement Mod LR. It does help greatly. It is location with the MO Patch 0.2
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Old 07-04-11, 09:14 AM   #7
Rhubbs
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Hi guys new here, quick question.

I've installed magnum opus, its the only mod I have installed.

before installing this mod I had the little aiming numbers on my scopes and on the targeted enemy, how do I get these markers back while still using this mod.

Thanks in advance
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Old 07-04-11, 09:30 AM   #8
TheDarkWraith
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Quote:
Originally Posted by Rhubbs View Post
Hi guys new here, quick question.

I've installed magnum opus, its the only mod I have installed.

before installing this mod I had the little aiming numbers on my scopes and on the targeted enemy, how do I get these markers back while still using this mod.

Thanks in advance
Open up the TAI and/or NavMap features screens (You have to press the round button). There you'll find an option to display the torpedo circles.
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Old 07-04-11, 09:46 AM   #9
Rhubbs
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Quote:
Originally Posted by TheDarkWraith View Post
Open up the TAI and/or NavMap features screens (You have to press the round button). There you'll find an option to display the torpedo circles.
Thanks man, luv ya work
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Old 07-02-11, 12:55 PM   #10
Silent Steel
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Quote:
Originally Posted by SirBunker View Post
D3D antilag is included in Patch 2 and I installed, but while troubleshooting I only tried values 0, 1 and 2 for the RenderAheadLimit (neither had any noticable effect). Anyhow, once I get back home on Monday I'll play around with the config file again and will post results here.

Hmm, what about 'FPS Limit'? What did you set?

So far you've tried the Magnum Opus, right?
What about the 'NewUIs TDC' By TheDarkWraith?
Give it a try and let's see if you get the same results. It can be run simultaneously with MO but try to activate the New UIs TDC alone first.
Here is a link to that thread.


http://www.subsim.com/radioroom/showthread.php?t=166093

As for both this one and the Magnum Opus by The Dark Wraith the latest version is always to be found at post #1.

Keep in touch

Edit;

Good suggestion above by Trevally.
You can also try to lower the shadows effect in the ingame Options/Graphics.
Another one - try to lower Anti Aliasing.

//
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Old 07-02-11, 11:03 PM   #11
jwilliams
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Quote:
Originally Posted by SirBunker View Post
D3D antilag is included in Patch 2 and I installed, but while troubleshooting I only tried values 0, 1 and 2 for the RenderAheadLimit (neither had any noticable effect). Anyhow, once I get back home on Monday I'll play around with the config file again and will post results here.




Thank you. I've actually lurked around the forums for a while now to see how the mods progress. Indeed an awesome community!
As Silent Steel posted above... You need to set a limit for the FPS.

Here is how I've set my config file for Antilag :-

Code:
; D3D9 antilag config file
; by Kegetys <http://www.kegetys.net>

; RenderAheadLimit: Limit how many frames ahead are rendered to reduce input lag. 0 to disable.
; FPSlimit: Limit framerate for smoother gameplay and reduced cpu/gpu use. 0 to disable.

[config]
RenderAheadLimit=2
FPSlimit=35
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Old 07-03-11, 03:05 AM   #12
SirBunker
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I won't be home until tomorrow to test new stuff but here's all the troubleshooting I did before I posted my original message:

I tried running the game with fps limit set to 36 and 60 for each of the RenderAheadLimit values I mentioned earlier. Even with 36 the framerate always dropped to 3-5 fps eventually. Setting graphics to low with AA and such off had no effect either.

I've run NewUIs TDC for a long time now, currently have an almost up-to-date version (seems TDW released a new version this week). I've had a wide range of mods installed i.e. environment mods (currently running Dynamic Environment), sound mods, IRAI and all those little fancy mods that add realism and immersion to the game. And none of them have effected performance in any noticable way except MO.

I even loaded the game with MO as the only mod and the problem persists, so it's not a issue of incompatibility between mods either.

Tomorrow I'll try setting the RenderAheadLimit to 3 and also test the light shadows mod. This gets me thinking, does MO use some (heavier) shadow mod by default? I don't think the mods I've used change shadowing so I've probably only run vanilla shadows to date. Are there any other mods included in MO that have an effect on rendering so maybe it/they could be disabled? This is a bit baffling to me since the game indeed has an awesome framerate with max settings on my rig with any other mod except MO.

Thank you all for the tips, hopefully I get this solved tomorrow.
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Old 07-03-11, 11:17 AM   #13
Poacher886
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Is the new version M Mod with all the UI / IRAI updates etc coming out?....i think TDW said it would be soon a few months ago?
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Old 07-03-11, 11:33 AM   #14
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Quote:
Originally Posted by Poacher886 View Post
Is the new version M Mod with all the UI / IRAI updates etc coming out?....i think TDW said it would be soon a few months ago?
Once IRAI v1.0.0 and the new campaign is complete yes
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