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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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If I set them as undocked elite units, when you get close to them .. they start moving in your direction on a collision course. Its very cool but also scary to see them behave like a magnetic mine. Problem with this is a major fps drop when closing or entering in a minefield because they act like some escort units. And when 20 escort unit are trying to "ram" you the game can even crash. So I dont know what to say.. its a cool feature to have them moving and act like a magnetic mine, but on high TC the game can crash and you will dont even know why. So do what you think its bets, remove any unnecessary stuff like propelers, caustics etc. But again.. the major problem is that the crew dont report them and you can run into a minefiled while sailing with high TC and that can cause problems. I dont know how can this problem be fixed. TDW managed to have the icebergs being reported and TC drop to 0, hope he can do the same with the mines. |
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#2 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Finally I had some time to play the test version of the mod!
I have to say that the sailing through the port (Kiel) is really hard on my computer. Before this mod, ports were no problem, and I had good FPS. I think I have pretty decent machine: Intel Core i5 CPU 8 Gt Ram NVIDIA GeForce GTX 460 Still the frame rate went down and I just wanted to get to open seas. I know how frustrated you are Zedi because of this, but I could live with half of the ships that are docked in ports if we could get better FPS. Or maybe there could be somekind of Lite version? This will be a great mod and I really like that it includes all the additions (icebergs, mines, bouys and so on). But I hope that it doesn't affect playability too much, so that players without monster computers can enjoy this too. Ok, I will report more when I have played it more. Anyway a big thanks to all contributors! ![]() |
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#3 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Rongel, I think this is just a bad game load. Sometimes happens with me too when I have such a low fps that I cant even move the mouse and a complete restart of the game is required.
Im saying this because I run this campaign with only 2Gigs and I dont have any fps loss in ports. Thats since SteelViking made the Z ships, maybe you remember the time when I was frustrated because Im unable to place ships in ports because they are a fps killer, so he made those ships to be used in ports. What is a real fps killer is the minefield. |
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#4 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#5 | |
Black Magic
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#6 |
Chief
![]() Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
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I hope u will fix it to work on lower end mashins too. I have dual core intel 6650 cloked on 2,8 2 gigs of ram dd2, gtx 460 gainward 1 bg, so i hope u will make same mirricole for as too (low end comps ovners) so we cann play thise amezing campaig.
![]() Keep up the fantastic work.
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#7 | |
Black Magic
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with 250 mines I had ~17fps. with 125 mines I had 19-20fps. What's so good about this is that the number of mines didn't really affect my FPS ![]() Now will try with 500 mines. Will edit with update...... With 500 mines I had ~18fps. This is most excellent news!! Now I'll see if I can make the floating mines be able to be spotted by crew. Last edited by TheDarkWraith; 07-02-11 at 01:14 PM. |
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