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Old 06-29-11, 05:49 AM   #11
Zedi
Sea Lord
 
Join Date: Mar 2010
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Quote:
Originally Posted by SteelViking View Post
Zedi taking a look at the mines has shown me this:
1. They have to AI, there is no brain. So, there is nothing we can do there.
2. They do have rudders and propellers, they are just hidden. Can we remove them, they should be stationary should they not?
3. Their caustics are setup in a way that does not work in SH5, I could try to fix that.
Yes, they are static. But.. I noticed an interesting bug on the floating mines that could be actually a very interesting feature:

If I set them as undocked elite units, when you get close to them .. they start moving in your direction on a collision course. Its very cool but also scary to see them behave like a magnetic mine.

Problem with this is a major fps drop when closing or entering in a minefield because they act like some escort units. And when 20 escort unit are trying to "ram" you the game can even crash.

So I dont know what to say.. its a cool feature to have them moving and act like a magnetic mine, but on high TC the game can crash and you will dont even know why. So do what you think its bets, remove any unnecessary stuff like propelers, caustics etc.

But again.. the major problem is that the crew dont report them and you can run into a minefiled while sailing with high TC and that can cause problems. I dont know how can this problem be fixed. TDW managed to have the icebergs being reported and TC drop to 0, hope he can do the same with the mines.
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