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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
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Wooo Hooo!
Callin' in sick tomorrow!! Edit: ...Oh, wait. Tomorrow is Saturday. I'm off! Last edited by Treetop64; 06-24-11 at 04:57 PM. |
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#2 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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Great news!!
I'm very busy lately but soon I will start my holidays... ![]()
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#3 |
Torpedoman
![]() Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
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I've run into a problem:
> Using a fresh default v1.04 DW installation. > Using Mod Enabler that came with LWAMI 3.11 (Generic Mod Enabler v2.6.0 (8 August 2010)), installed to the DW root directory. > Unzipped all 3.11 mods to the MODS folder in DW directory. > Initially, just activated only the LWAMI mod itself and the "plain" splash screen. >Started up DW. The game CTDs every time it attempts to render the Akula model while scrolling through the ship models on the main menu. Also, the selected mod splash screen isn't showing up. The default splash screen still shows. As always I made a backup installation of the default DW v1.04 so I went ahead and tried manually installing the mod files without using the mod enabler. Same symptoms occurred. |
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#4 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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OK, I have to admit I don't fully understand what OneShot has done with this installer just yet. WTF is a .DS_Store? I have no idea. My best guess is that there may be a missing step, because I don't see anything that runs the .bat files needed to install the graphics and usni and stuff.
So head over to the mods/.../filetools folder and run the .bats there manually. Hopefully that will do the trick.
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#5 |
Torpedoman
![]() Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
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Appreciate the quick reply.
Manually running the bats seems to have worked so far, as the Kilo and Akula are now rendering in the opening movie and main menu, respectively. No CTDs. Will delve into the sim and see what happens, but expect things to go smoothly now. |
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#6 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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I'll update the instructions accordingly. Thanks for being our guinea pig.
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#7 |
Torpedoman
![]() Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
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No prob.
Can only get the basic mod to run. Can not either manually or through the mod enabler activate any of the other stuff (spash screens, fonts, etc.). If I activate the small fonts, the default fonts are still used in the game but are corrupted and unreadable. The new 3D models display fine (and look great!) but I can't be sure if the new weapons and sensor data is being used. |
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#8 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Fire an SS-N-27 at someone. If it speeds up on enable/acquisition, it's stock DW. If it spawns a second stage, the LWAMI database is being used.
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![]() Last edited by Molon Labe; 06-25-11 at 02:46 AM. |
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