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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
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Hi chaps,
sorry been taking a few days off. @pelucho25 For the type 7b1, 7b2 and 7c1 boats please use the emblems supplied with Super Turms and not the old emblems as these turms use the Trum Emblerms Your Way style emblems. @Fubar2Niner Hello my old mate, "NA" mod is a mod that reduces the campaign layers to onle the North Atlantic. I use it to help saving memory when I'm campaigning in that area. Only use one of the Super Turms 7c2 or 7c4 lightmaps add-ons as they're the same in v5.x as they are in v6. Hope you get you problems resolved soon. @flugkapitan Hi mate, this is really odd, I tested the 7b railing and deck gun reposition mod add-on for Super Turms v6 and it worked fine. I'll re-test and see if I can replicate the problem. Please post your mods list. Regards Aces
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#2 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#3 |
Loader
![]() Join Date: Apr 2009
Posts: 84
Downloads: 47
Uploads: 0
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Hi Aces,
Here's the mods I have enabled: GWX - 16Km atmosphere GWX - Enhanced damage effects GWX - Open hatch mod GWX - Late war sensors snorkel antennas GWX - VIIC 41 player mod GWX 3.0 additional ranks Aces' Super turms v6 for gwx Aces' Type 9c-1 super turm (old emblem compat) 3x mg Aces' No engine grills type 7c-1 turm Aces' Repositioned 105mm gun Aces' Multimod compatibility fix turm 7c2 lightmaps addon Cheers, Scott |
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#4 |
Sailor man
![]() Join Date: Jul 2007
Location: Reading
Posts: 50
Downloads: 269
Uploads: 0
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Hi Leigh,
Its been a while, but seeing your new version of super turms and Privateers type 2 and type 9 Turm your way has brought me back to making emblems again. I have some new type 7 emblems and type 2 emblems already in the bag and i've started looking at the type 9. If your interested in them i will mail them to you. Iv'e used your template for the rescaled type 9 turm but i've got a few weird results on the port side of the tower. I dont know if this is because i've used compression when saving in GIMP or i've not got the rescaled turm loaded. I have used the turm your way with 3 x mg34... does this have the rescaled turm or should i be using the standard template? Kind Regards Steve. |
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#5 |
Stowaway
Posts: n/a
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I'd think there would be a new template for the re-scaled Turm.
I have not downloaded and checked the files but I'd suggest you start there. |
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#6 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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![]() Thanks for the reply and the wishes, I think things may be going ok now, only time will tell. Re the super turms, what is the compatiblity version, opposed to the straight super turms? Or am I being my usual dumb self, I ask as I can't see any readme in the compat .rar. Best regards and wishes. Fubar2Niner |
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#7 |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
Downloads: 157
Uploads: 0
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Just downloaded this and much of it looks fantastic, but I am getting some glitches. Hopefully, Aces or someone else will have some ideas what I am missing or doing wrong.
On VIIC the following occurs- Hatch from control room to hydrophone/radio room is now closed. Can see up into the conning tower and bridge from control room, but cannot access conning tower itself. Both planesmen are missing though they show on the crew/damage screen. The hatch from hydrophone/radio room forward is now missing(black empty field). Some integrated orders do not work ie. raising and lowering scopes from weapons officer station. Here is my list of activated mods- gwx capt america's icons gwx no medals on crew wb mission orders light v1.1 wolfhunter's_ixb_u124_1_2 thomsen's sound pack v3.2cg torpedo damage final ver2.0 gwx enhanced damage effects lifeboats&debris_v4 searchlights removed fubars58viic waterstream&exhaust combo v2.3 for gwx3 gwx dfa flags&pens 2010 gwx integrated orders patch_compat_gwx_intorders gwx open hatch mod aces super turms v6 gwx aces multimod compat fix fms turm 7c aces type 9c-1 superturm (old emblem comp) Any and all help greatly appreciated!
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...I fought in many guises, many names, but always me. Patton
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#8 | |||||||
Eternal Patrol
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[edit] On second thought, I don't see the Full Open Hatch Conning Tower mod in your list, so Aces may have made it look open but unusable. Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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#9 | |
Silent Hunter
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Please note Ace´s MOD-List on first Post on first page of this Thread (he uses GWX as Base too) and compare it with your list ! ![]() Best regards, Magic ![]() |
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#10 |
Rear Admiral
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If I'm not mistaken Aces' Super Turms includes its own versions of the commands_xx.cfg files, which are a main component of Integrated Orders. You will need to manually edit your existing versions of those files to add the new stuff in them from Aces' mod. If you have just overwritten them with Aces' mod instead they will not be compatible with Integrated Orders.
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#11 |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
Downloads: 157
Uploads: 0
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Thanks for all the input!
Despite reading Ace's readme for this mod I was still confused on what mods were necessary and what mods would cause problems. Ace's mod list was pretty large compared to mine so I am STILL lost as to what mods I need to download to make this work for me. Steve-regarding the missing planesmen, I had actually guessed that they might appear when I dived and they DID, but then they flickered and disapeared again while still submerged. When I tried a type IX boat they were there all the time so I figured it was just a 'glitch'. Frau-I was afraid that might be the case with 'integrated orders'. That's a hard choice because 'integrated orders' is one of my must have mods and manually tweeking stuff is still quite intimidating for me.
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...I fought in many guises, many names, but always me. Patton
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