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Old 06-23-11, 10:26 AM   #1
Aces
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Hi chaps,

sorry been taking a few days off.

@pelucho25

For the type 7b1, 7b2 and 7c1 boats please use the emblems supplied with Super Turms and not the old emblems as these turms use the Trum Emblerms Your Way style emblems.

@Fubar2Niner

Hello my old mate, "NA" mod is a mod that reduces the campaign layers to onle the North Atlantic. I use it to help saving memory when I'm campaigning in that area.

Only use one of the Super Turms 7c2 or 7c4 lightmaps add-ons as they're the same in v5.x as they are in v6.

Hope you get you problems resolved soon.

@flugkapitan

Hi mate, this is really odd, I tested the 7b railing and deck gun reposition mod add-on for Super Turms v6 and it worked fine. I'll re-test and see if I can replicate the problem. Please post your mods list.

Regards

Aces
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Old 06-23-11, 02:36 PM   #2
Fish In The Water
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Quote:
Originally Posted by Aces View Post
Hi chaps,

sorry been taking a few days off.
No worries, just hope you enjoyed them is all.
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Old 06-24-11, 03:52 AM   #3
flugkapitan
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Hi Aces,

Here's the mods I have enabled:

GWX - 16Km atmosphere
GWX - Enhanced damage effects
GWX - Open hatch mod
GWX - Late war sensors snorkel antennas
GWX - VIIC 41 player mod
GWX 3.0 additional ranks
Aces' Super turms v6 for gwx
Aces' Type 9c-1 super turm (old emblem compat) 3x mg
Aces' No engine grills type 7c-1 turm
Aces' Repositioned 105mm gun
Aces' Multimod compatibility fix turm 7c2 lightmaps addon

Cheers,
Scott
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Old 06-24-11, 01:32 PM   #4
Pvt.Godfrey
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Hi Leigh,

Its been a while, but seeing your new version of super turms and Privateers type 2 and type 9 Turm your way has brought me back to making emblems again. I have some new type 7 emblems and type 2 emblems already in the bag and i've started looking at the type 9.
If your interested in them i will mail them to you.

Iv'e used your template for the rescaled type 9 turm but i've got a few weird results on the port side of the tower. I dont know if this is because
i've used compression when saving in GIMP or i've not got the rescaled turm loaded. I have used the turm your way with 3 x mg34... does this have the rescaled turm or should i be using the standard template?

Kind Regards

Steve.
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Old 06-24-11, 02:04 PM   #5
Madox58
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I'd think there would be a new template for the re-scaled Turm.
I have not downloaded and checked the files but I'd suggest you start there.
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Old 06-24-11, 06:22 AM   #6
Fubar2Niner
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Quote:
Originally Posted by Aces View Post
Hi chaps,

sorry been taking a few days off.


@Fubar2Niner

Hello my old mate, "NA" mod is a mod that reduces the campaign layers to onle the North Atlantic. I use it to help saving memory when I'm campaigning in that area.

Only use one of the Super Turms 7c2 or 7c4 lightmaps add-ons as they're the same in v5.x as they are in v6.

Hope you get you problems resolved soon.

Regards

Aces
About bloody time you took that well earned break me ol' mate

Thanks for the reply and the wishes, I think things may be going ok now, only time will tell. Re the super turms, what is the compatiblity version, opposed to the straight super turms? Or am I being my usual dumb self, I ask as I can't see any readme in the compat .rar.

Best regards and wishes.

Fubar2Niner
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Old 07-19-11, 09:56 PM   #7
Kapt Z
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Just downloaded this and much of it looks fantastic, but I am getting some glitches. Hopefully, Aces or someone else will have some ideas what I am missing or doing wrong.

On VIIC the following occurs-

Hatch from control room to hydrophone/radio room is now closed.

Can see up into the conning tower and bridge from control room, but cannot access conning tower itself.

Both planesmen are missing though they show on the crew/damage screen.

The hatch from hydrophone/radio room forward is now missing(black empty field).

Some integrated orders do not work ie. raising and lowering scopes from weapons officer station.

Here is my list of activated mods-

gwx capt america's icons
gwx no medals on crew
wb mission orders light v1.1
wolfhunter's_ixb_u124_1_2
thomsen's sound pack v3.2cg
torpedo damage final ver2.0
gwx enhanced damage effects
lifeboats&debris_v4
searchlights removed
fubars58viic
waterstream&exhaust combo v2.3 for gwx3
gwx dfa flags&pens 2010
gwx integrated orders
patch_compat_gwx_intorders
gwx open hatch mod
aces super turms v6 gwx
aces multimod compat fix fms turm 7c
aces type 9c-1 superturm (old emblem comp)

Any and all help greatly appreciated!
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Old 07-19-11, 11:04 PM   #8
Sailor Steve
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Quote:
Originally Posted by Kapt Z View Post
Just downloaded this and much of it looks fantastic, but I am getting some glitches. Hopefully, Aces or someone else will have some ideas what I am missing or doing wrong.
Did you read any of the readmes (in particular the User Guide for Open Hatch)? Diving Duck explained it all there.

Quote:
On VIIC the following occurs-

Hatch from control room to hydrophone/radio room is now closed.
Shift+H should make it open. Ctrl+H closes it again.

Quote:
Can see up into the conning tower and bridge from control room, but cannot access conning tower itself.
Did you go up the ladder? It should work.

[edit] On second thought, I don't see the Full Open Hatch Conning Tower mod in your list, so Aces may have made it look open but unusable.

Quote:
Both planesmen are missing though they show on the crew/damage screen.
They didn't sit at the planes when the boat was surfaced. There was no need. When you dive they will appear there, and disappear again when you surface. Again, DD explained all this.

Quote:
The hatch from hydrophone/radio room forward is now missing(black empty field).
That's an odd one, and I don't have an answer. In FM's New Interiors that section of the boat is accessible, up to the head.

Quote:
Some integrated orders do not work ie. raising and lowering scopes from weapons officer station.
Never used Integrated Orders, so I can't help you there either.

Quote:
Here is my list of activated mods-

gwx capt america's icons
gwx no medals on crew
wb mission orders light v1.1
wolfhunter's_ixb_u124_1_2
thomsen's sound pack v3.2cg
torpedo damage final ver2.0
gwx enhanced damage effects
lifeboats&debris_v4
searchlights removed
fubars58viic
waterstream&exhaust combo v2.3 for gwx3
gwx dfa flags&pens 2010
gwx integrated orders
patch_compat_gwx_intorders
gwx open hatch mod
aces super turms v6 gwx
aces multimod compat fix fms turm 7c
aces type 9c-1 superturm (old emblem comp)
You might want to remove GWX Open Hatch. I think Aces Multimod Compatibility fix might activate DD's Open Hatch, and there may be a conflict. But I don't know, and there's a good chance I'm wrong.
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Old 07-20-11, 02:04 AM   #9
Magic1111
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Quote:
Originally Posted by Kapt Z View Post
Just downloaded this and much of it looks fantastic, but I am getting some glitches. Hopefully, Aces or someone else will have some ideas what I am missing or doing wrong.

On VIIC the following occurs-

Hatch from control room to hydrophone/radio room is now closed.

Can see up into the conning tower and bridge from control room, but cannot access conning tower itself.

Both planesmen are missing though they show on the crew/damage screen.

The hatch from hydrophone/radio room forward is now missing(black empty field).

Some integrated orders do not work ie. raising and lowering scopes from weapons officer station.

Here is my list of activated mods-

gwx capt america's icons
gwx no medals on crew
wb mission orders light v1.1
wolfhunter's_ixb_u124_1_2
thomsen's sound pack v3.2cg
torpedo damage final ver2.0
gwx enhanced damage effects
lifeboats&debris_v4
searchlights removed
fubars58viic
waterstream&exhaust combo v2.3 for gwx3
gwx dfa flags&pens 2010
gwx integrated orders
patch_compat_gwx_intorders
gwx open hatch mod
aces super turms v6 gwx
aces multimod compat fix fms turm 7c
aces type 9c-1 superturm (old emblem comp)

Any and all help greatly appreciated!
Hi !

Please note Ace´s MOD-List on first Post on first page of this Thread (he uses GWX as Base too) and compare it with your list !

Best regards,
Magic
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Old 07-20-11, 07:39 AM   #10
frau kaleun
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If I'm not mistaken Aces' Super Turms includes its own versions of the commands_xx.cfg files, which are a main component of Integrated Orders. You will need to manually edit your existing versions of those files to add the new stuff in them from Aces' mod. If you have just overwritten them with Aces' mod instead they will not be compatible with Integrated Orders.
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Old 07-20-11, 09:45 AM   #11
Kapt Z
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Thanks for all the input!

Despite reading Ace's readme for this mod I was still confused on what mods were necessary and what mods would cause problems. Ace's mod list was pretty large compared to mine so I am STILL lost as to what mods I need to download to make this work for me.

Steve-regarding the missing planesmen, I had actually guessed that they might appear when I dived and they DID, but then they flickered and disapeared again while still submerged. When I tried a type IX boat they were there all the time so I figured it was just a 'glitch'.

Frau-I was afraid that might be the case with 'integrated orders'. That's a hard choice because 'integrated orders' is one of my must have mods and manually tweeking stuff is still quite intimidating for me.
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