![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#8 | |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
|
![]() Quote:
Stealth and ambush are paramount in Fleetboats. You gotta track, plot and set up your attack and most often from longer ranges unless it's a single. You shoot the fattest one or two targets and do a runaround and repeat. For this the US TDC and PK are excellent tools. Uboats are much more suited for close in quick firing action. The problm is in this game you can't do much of the things a real US TDC could do. The tracking. plotting and set up are what I enjoy most, sinking ships is just frosting on the cake. @ Flaxpants Lock the target and input Speed, AoB and range/bearing (in that order) with the PK(red button) on. You can than unlock the target and the PK will continually up date THAT firing solution, you can look at other targets but can't set up any data for them. If your solution is very good you don't even have to look at your first target to fire. A handy feature in very bad weather. Magic
__________________
Reported lost 11 Feb. 1942 Signature by depthtok33l Last edited by magic452; 06-23-11 at 03:07 AM. |
|
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|