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Old 06-22-11, 08:02 AM   #1
Zedi
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Maybe he is talking about the other campaign.

Obelix, do you have any clue whats wrong with the type2 sub, the one you provided? Can you fix it? Also notice the smoke levitating in the air...

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Old 06-22-11, 08:14 AM   #2
Obelix
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Quote:
Originally Posted by Zedi View Post

Obelix, do you have any clue whats wrong with the type2 sub, the one you provided? Can you fix it? Also notice the smoke levitating in the air...
Now I'll do it, see what I can do about it. It would be good if Steel Viking TheDarkWraith or suggest how to fix it, but they have a lot of other things, so try himself. I know where to look, remain patient and hold a series of tests to ensure success.
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Old 06-22-11, 08:35 AM   #3
Obelix
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Quote:
Originally Posted by Zedi View Post
Also notice the smoke levitating in the air...
In this case, would be relevant hint of TheDarkWraith. In this model, used file NSS_Uboat7a_FX.fx of mod Sub_Exhaust_1_0_5_byTheDarkWraith. These files are all created by him, such a file in the game was not.
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Old 06-22-11, 09:30 AM   #4
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I know where the problem is on that type II. data/Objects/sensors/UBoot_Sensors.sim there are obj_Exstensible controllers tha control how high periscopes, radio loops and the like can go. They are obviously set too high for the type II.

Now you can't just go changing those values without messing up the other subs. But, in the Uboot_Sensors.GR2 there is a set of smaller periscopes and radio loop. Perhaps the .eqp file of the type II should be pointed to those and their values adjusted.

Would take a good amount of testing to make sure everything was okay.

Hope this helps folks. Sorry if I am not pointing out anything you didn't already know.
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Old 06-22-11, 09:43 AM   #5
Obelix
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@SteelViking
Yes, Now I found that the periscope type_2 given too much height - 5 m (7c - 4m in stock uboot_sensor). With redirection in eqp I'll try, but I suspect problems with the coordinates of periscopes in space. They are not necessarily the mines periscopes.
Nevertheless, I'll have all the available methods.
And now the time has come to me in bed, while we already have the late
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Old 06-22-11, 10:44 AM   #6
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Obelix, drop the smoke.. its not something important for a AI sub. Is more important to have fixed the scope and the rest of the levitating stuff.
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Old 06-22-11, 02:31 PM   #7
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Quote:
Originally Posted by Zedi View Post
Obelix, drop the smoke.. its not something important for a AI sub. Is more important to have fixed the scope and the rest of the levitating stuff.
The smoke will be very easy to get rid of. Just delete the .fx file for the type II. The .fx file for that sub ONLY adds that smoke and nothing else.
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Old 06-23-11, 07:02 AM   #8
FallshirmjAEger
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does this include the main menu vid with the 2 subs in the pen?
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