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#1 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Maybe he is talking about the other campaign.
Obelix, do you have any clue whats wrong with the type2 sub, the one you provided? Can you fix it? Also notice the smoke levitating in the air... ![]() |
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#2 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Now I'll do it, see what I can do about it. It would be good if Steel Viking TheDarkWraith or suggest how to fix it, but they have a lot of other things, so try himself. I know where to look, remain patient and hold a series of tests to ensure success.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#3 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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In this case, would be relevant hint of TheDarkWraith. In this model, used file NSS_Uboat7a_FX.fx of mod Sub_Exhaust_1_0_5_byTheDarkWraith. These files are all created by him, such a file in the game was not.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#4 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I know where the problem is on that type II. data/Objects/sensors/UBoot_Sensors.sim there are obj_Exstensible controllers tha control how high periscopes, radio loops and the like can go. They are obviously set too high for the type II.
Now you can't just go changing those values without messing up the other subs. But, in the Uboot_Sensors.GR2 there is a set of smaller periscopes and radio loop. Perhaps the .eqp file of the type II should be pointed to those and their values adjusted. Would take a good amount of testing to make sure everything was okay. Hope this helps folks. Sorry if I am not pointing out anything you didn't already know. ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#5 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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@SteelViking
Yes, Now I found that the periscope type_2 given too much height - 5 m (7c - 4m in stock uboot_sensor). With redirection in eqp I'll try, but I suspect problems with the coordinates of periscopes in space. They are not necessarily the mines periscopes. Nevertheless, I'll have all the available methods. And now the time has come to me in bed, while we already have the late
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#6 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Obelix, drop the smoke.. its not something important for a AI sub. Is more important to have fixed the scope and the rest of the levitating stuff.
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#7 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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The smoke will be very easy to get rid of. Just delete the .fx file for the type II. The .fx file for that sub ONLY adds that smoke and nothing else.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#8 |
Watch
![]() Join Date: Jun 2011
Posts: 19
Downloads: 73
Uploads: 0
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does this include the main menu vid with the 2 subs in the pen?
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