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#1 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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I don't think the open hatch mod and integrated orders are compatible. This may not be your problem but I would deactivate them and see what happens.
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Irish1958 ![]() |
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#2 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 182
Uploads: 0
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Intergrated Orders, in my experiance does not play well with others - that would be my 1st suspect.
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#3 |
Swabbie
![]() Join Date: Jun 2011
Location: Lincolnshire UK
Posts: 14
Downloads: 50
Uploads: 0
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Hi guys, thanks for the quick responses.
I have just done a full uninstall and reinstall, except for all my mods, and GWX 3.0 and SH3 commander are so far running fine. I wondered if you could tell me how I do a BCDedit privateer, sorry, but I've never heard of that before and it would be very helpful if I could use more than the 2GB of RAM, just to make sure that that's not the problem before I start disabling any mods that are struggling because of my system memory. Thanks ![]() Last edited by overlord0108; 06-20-11 at 03:22 AM. Reason: And I'm pretty sure that Starforce is fine, I've never had any problems with it before. |
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#4 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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See: http://www.subsim.com/radioroom/showthread.php?t=184717, post count #9.
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Irish1958 ![]() |
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#5 | |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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I use Winmerge to keep my menu_en.cfg compatible, with any new mod that will change that file. It also can't be a memory issue imo, since you're using only a few mods, none none of them are a heavy load on your memory. Accept maybe the Wilhelmshaven, Schluese & St. Naz mod. But I'm running way more mods on 2 Gig's of memory and am having no problems. Maybe it's the GWX Open Hatch. I never use that one but Open Hatch mods seem to cause some problems on a regular basis. What is the B25 Das Boot Green mod btw?
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#6 |
Swabbie
![]() Join Date: Jun 2011
Location: Lincolnshire UK
Posts: 14
Downloads: 50
Uploads: 0
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Finally solved the problem, so thanks for the help everyone
![]() Really can't thank you guys enough! And to Bakkels, it's a mod that turns the Atlantic alone to a green colour, it says it conflicts with the GWX 16km environment mod, but it works fine for me. |
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#7 |
Chief of the Boat
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I presume you've installed the above list of mods.
In future addons only try one additional mod at a time and try loading the game before adding anything further. This method can save you a lot of time and trouble. |
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#8 |
Swabbie
![]() Join Date: Jun 2011
Location: Lincolnshire UK
Posts: 14
Downloads: 50
Uploads: 0
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Right, so it was working perfectly fine, with GWX and SH3 Commander.
I installed all the mods and it ran perfectly for a patrol, I sank 17,000 tons of shipping, saved and then exited the patrol. Went to my next patrol where it began to load up before it had another CTD, this time not even reaching the NOT SO LONG AGO screen. I've used BCDedit to make Vista run with 3GB of memory and I've also tried running it without the integrated orders and open hatch mod being enabled, as suggested, but it still has a CTD. If there is anything else that I could try it would be greatly appreciated, in the meanwhile I'm going to check my mods one by one as Jimbuna has suggested. Thanks in advance guys. |
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#9 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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If you're going to start checking them individually, I'd start by disabling: 'GWX 3 Wilhelmshaven, St Naz, Schluese & xtra ships V6' It's the most memory intensive from your list and has the greatest potential for possible conflicts and other (ill-desired) side effects. Good luck! ![]() |
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#10 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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