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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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to get things right the entire list of ships one by one must have its damage models redone and nobody felt like spending 2 years of their life working full time 8 hours a day (guestimate only) to get it right. sadly its just a game and will never be as accurate or realistic as we like and realistic floatation, damages, and sinking behavior just doesnt look posible so we must be happy with what we have and to some extent with the right mods its not too unrealistic |
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#2 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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Then how about getting a ship to lean when turning, is that at least possible
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![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." |
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#3 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I was under the impression that winds were limited to 15 m/s, and that this was the factor that prevented realistic weather. Can winds be set to greater than 15 m/s ? |
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#4 |
Eternal Patrol
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Some years ago a modder found out how to raise the wind speed in SH3 to 45 m/s. Unfortunately he also found out that in a career it resets itself to 15 m/s when you reload the game. His solution was to make all the waves twice the size at the same speeds. This later developed into the Sea State options in SH3 Commander.
Unfortunately (again) no one has done anything similar for SH4.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Rear Admiral
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