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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Jul 2009
Location: Dublin Ireland
Posts: 82
Downloads: 18
Uploads: 0
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i don't pick anyone that have eyebrows that meet.i have a gun for the rest i like to rule with an iron fist.
they respect me though. ![]()
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#2 |
Sailor man
![]() Join Date: Jan 2011
Posts: 50
Downloads: 35
Uploads: 0
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Im running GWX3.
When kitting out my crew before my first patrol I notice that if you select the Helmsman qualification for one officer and stick him in the control room then the efficiency bar increases more than it does for inserting another officer instead, who does not have this qualification. When the officee with the Helmsman qualification is removed then the bar drops. However if you leave him there and remove another (non Helmsman) then the bar does not drop at all. This shows the Helm qualification is useful. |
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#3 | |
Torpedoman
![]() Join Date: Jun 2009
Posts: 119
Downloads: 19
Uploads: 0
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![]() Quote:
Ok. But when your torpedo room bar is almost empty, reloading is much slower then when its full If your radio room bar is almost empty, your bound to miss contacts If your machine room bar is empty, you use more fuel. But if your command room bar is empty? What happens then? No noteable difference in steering... |
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#4 |
Chief of the Boat
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The Helmsman and Medic qualification have least effect in actual gameplay even though they show a positive move in the strength bar.
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#5 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#6 |
Chief of the Boat
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LOL
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