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Old 11-14-05, 06:19 PM   #31
Rubini
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kriller2,

Great work!

But any news on that question about the problem with the cameras view? :hmm:

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Old 11-14-05, 08:40 PM   #32
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I have another mod installed, the KGV Gun Fix http://www.subsim.com/phpBB/viewtopi...ht=kgv+gun+fix , which also uses the gun.sim file. Could someone please merge the mods? Thanks.
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Old 11-15-05, 01:00 PM   #33
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Quote:
But any news on that question about the problem with the cameras view?
Is it when you go to external view and swith unit with the keyboard you mean? I noticed that before installing this mod but thought it was SH3's fault.... :hmm:

Quote:
camera mode. I don't know if this is a stock SH3 fault...
4. I notice that sometimes the search light only lights a bit late after the cannons already make some shots.
I think it's a SH3 fault. , but I have seen a place in the files where you can set the time it takes for the men to move the lightbeam, maybe thats whats wrong... I will look into it.

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I have another mod installed, the KGV Gun Fix http://www.subsim.com/phpBB/viewtopi...ht=kgv+gun+fix , which also uses the gun.sim file. Could someone please merge the mods? Thanks.
I will look into it, "Orgy" do you know if we can merge these 2 mods?
thanks!

/Kriller
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Old 11-15-05, 01:21 PM   #34
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Is it when you go to external view and swith unit with the keyboard you mean? I noticed that before installing this mod but thought it was SH3's fault....
Kriller2, yes and you are right, this is a SH3 fault. But think about it, if we can't fix it then is not possible to use this great AA searchlight mod because it will mess with cameras external view. I guess that we may find a way to fix it. Maybe the guys who works with camera's mod. CCIP and others... :hmm:

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Old 11-15-05, 09:20 PM   #35
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Thanks for the info Cdr Gibs,

I just try some hex in the cameras.dat file but no success. I will try to mess with the environmental definition for the AA "land" units because the game don't focuses on them. I will post my results later. And interest info about this bug and patch 1.4b. Perhaps if we use the cameras.dat of the patch 1.3... :hmm:

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Old 11-15-05, 11:26 PM   #36
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Quote:
Originally Posted by Cdr Gibs
Quote:
Originally Posted by Soviet_Warlord
I have another mod installed, the KGV Gun Fix http://www.subsim.com/phpBB/viewtopi...ht=kgv+gun+fix , which also uses the gun.sim file. Could someone please merge the mods? Thanks.
oRGy changed the gun.ZONE file, my KGV fix is the gun.SIM file. No need to merge anything ok.
Oh whoops I feel so stupid now
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Old 11-18-05, 05:38 PM   #37
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I just try some hex in the cameras.dat file but no success. I will try to mess with the environmental definition for the AA "land" units because the game don't focuses on them. I will post my results later. And interest info about this bug and patch 1.4b. Perhaps if we use the cameras.dat of the patch 1.3...
Hi Rubini
Do you have any progress on this? what about using the cameras from 1.3?
/Kriller
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Old 11-18-05, 06:45 PM   #38
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Hi Kriller2,

Nice to meet with you!

Nope. I try a few more things but don't work. It's a shame. I really want this on HT but we must fix the camera bug first. Look, HT mod is a eye candy mod. If you can't use the object camera then it's a non sense addition. But still some few hopes: i don't try the cameras from patch 1.3 yet (I don't have it) and don't really make the AA a environmental unit. But I already use environmental units a bit in others moments and they lost some features so no much hope here. Can you try the cameras.dat from 1.3?

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Old 11-18-05, 11:34 PM   #39
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Quote:
Originally Posted by Cdr Gibs
As to the Bouncing Camera Bug, its a standed SH3 bug and not this lil mod. It happens whenever any1 of a SUBS sensors detects a LAND UNIT. From then on the camera will start to bounce and NOT lock onto the intended target unit. The "fix" is to NOT use the "Next Unit" camer button function and wait untill ALL land units are no longer detected. Then and ONLY then can the " Next Unit" camer button function be used. This Bug was introduced in Patch 1.4b.
I have found that in-game you can hit "ALT+TAB" to minimize SH3, wait one or two seconds and then click on the SH3 application to re-enter the game... and the camera bug goes away.
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Old 11-19-05, 06:57 AM   #40
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Nope. I try a few more things but don't work. It's a shame. I really want this on HT but we must fix the camera bug first. Look, HT mod is a eye candy mod. If you can't use the object camera then it's a non sense addition. But still some few hopes: i don't try the cameras from patch 1.3 yet (I don't have it) and don't really make the AA a environmental unit. But I already use environmental units a bit in others moments and they lost some features so no much hope here. Can you try the cameras.dat from 1.3?
Here is the cameras from vers. 1.3, you can try examine it to see if we can remove the bug, I have tried the cameras.dat from 1.3 with SH3 1.4b with no problems:
http://home.tiscali.dk/roesdahl/sh3/Cameras.dat

I hope we can make this work for the new version of HT!
/Kriller
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Old 11-19-05, 07:21 AM   #41
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Thanks Kriller2,

I will do a deep look on cameras from 1.3. I will also look at this 1.3 file with the new TT tool. I'm at my work now. I will post my results later.

PS: you said that you don't find any problem using this 1.3 camera with patch 1.4b. You already test with the land units? You notice a loss on any feature that comes with path 1.4b? :hmm:

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Old 11-19-05, 09:12 AM   #42
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All this being the case... It doesn't appear to me that the searchlight mod is the cause of the problem.

It seems to me that the searchlight mod is just as safe as using any other land unit in game.
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Old 11-19-05, 09:47 AM   #43
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Kpt. Lehmann,

Yes, this is not a mod bug but another annoying SH3 stock bug.

I just try the cameras.dat from the patch 1.3: all the same.

I don't know more where to find a solution... It's a shame.

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Old 11-19-05, 10:00 AM   #44
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Quote:
Originally Posted by Rubini
Kpt. Lehmann,

Yes, this is not a mod bug but another annoying SH3 stock bug.

I just try the cameras.dat from the patch 1.3: all the same.

I don't know more where to find a solution... It's a shame.

Rubini.
Yes sir that is a shame.
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Old 11-19-05, 10:39 AM   #45
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PS: you said that you don't find any problem using this 1.3 camera with patch 1.4b. You already test with the land units? You notice a loss on any feature that comes with path 1.4b?
No I haven't tested it with land units, but the file worked okay with SH3 1.4b patched game (no crash). It's a shame that it didn't work... :hmm:
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