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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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![]() Quote:
DW 1.04 warhead for the UMGT-1 is 100, and the Armor value for the 688I/Seawolf is 110. So that's 91% damage with a single hit, which would incapacitate the target. System damage was a nice touch. IOW, I don't think your issue is with DW. They more or less got this one right.
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#2 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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![]() Quote:
![]() Oh RA...they really made the ASW missile and air dropped torpedoes quite useless. ![]() Thanks for the correction.
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#3 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Well, RA is unfortunately in good company. SCX and NWP did the same thing.
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#4 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Damn it I'd love a game against human opponent atm. ![]()
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#5 |
Swabbie
![]() Join Date: Jun 2011
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#6 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Mods do NOT count as sources. Sheesh.
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#7 |
Swabbie
![]() Join Date: Jun 2011
Posts: 9
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#8 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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