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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 182
Uploads: 0
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SH3 + GWX3, the best combo (IMHO) to play SH3!
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#2 |
Eternal Patrol
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Are you using Commander? More important than any supermod.
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 182
Uploads: 0
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#4 |
Swabbie
![]() Join Date: Jun 2011
Posts: 9
Downloads: 16
Uploads: 0
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All seems to work ok! I did download the special config files for GWX so feeling kind of proud of myself at the moment.
Even did my first little patrol, a 5 day shakedown cruise which went okayish. Couldn't find grid O to patrol but did spend a lot of time sailing about the ships outside of Wilhelmshaven and marvelling at the unfinished Tirpitz. The crew seemed a lot happier and willing to work, they even returned my hat. Unfortunately I'm likely to spoil it now by asking what is probably a silly question. I noticed in the map view of GWX that the colours and tails of the contacts are missing, did a little searching and found a mod that puts them back, downloaded the mod and..... now haven't a clue what to do! The other downloads had an exe file or you could just click on them to install, but with this I unzip it and then..... not really sure what to do next. Should I copy them into, or over, a file or folder? If so, which one? Any pointers gratefully received. |
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#5 | |
Rear Admiral
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![]() Quote:
This is an easy one (and not a stupid question if you've never enabled a mod before). First off, you should always be in base when you enable or disable mods. Don't mess with them in the middle of a patrol as you'll be altering the game files, which may make any mid-patrol saves you made crash when you try to load them. (There are some exceptions to this rule, but they are few and far between.) Now- with GWX you got a program called JSGME - "GME" stands for Generic Mod Enabler. There should be a folder in your game directory called MODS. I'm pretty sure it will have been created when you installed GWX. If not, doubleclick on the JSGME icon that should have been installed on your desktop when you installed GWX. When it opens, it will want to create the MODS folder for you. Let it. Now take the folder you got when you unzipped the mod file you downloaded - which should be called GWX3.0 Contact Color and have one subfolder, called data, inside it - take that whole GWX3.0 Contact Color folder, and move or copy it inside the MODS folder in your game directory. Now open JSGME again, or go back to it and hit F5 to refresh. You should see GWX3.0 Contact Color in the lefthand window as one of your available mods. Click on it once to highlight it, then hit the little '>' button in the middle. That will tell JSGME to enable the mod into your game, i.e., copy (or overwrite) all the files it contains into the appropriate places in your game directory. It will move over to the righthand window, which means it's been enabled. And that's it! GWX also comes with several optional mods as part of the installation, so you'll see those in the lefthand JSGME window as well. If you're interested in those, you can consult the GWX manual - you'll have a .pdf file of it, probably in your game directory, in the documentation folder - or just ask here. I wouldn't advise enabling any of them until you know what they do and whether or not you want or need to use them. |
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#6 |
Swabbie
![]() Join Date: Jun 2011
Posts: 9
Downloads: 16
Uploads: 0
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Amazingly simple when you know how!
Thank you very much for you help |
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#7 |
Rear Admiral
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You're welcome!
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#8 |
Loader
![]() Join Date: Jul 2009
Location: Dublin Ireland
Posts: 82
Downloads: 18
Uploads: 0
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one time my lot were too tired to help save there own skins so we all died
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