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Old 05-07-11, 12:45 PM   #16
brett25
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works great, big improvment. I was able to add this while on a patrol.
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Old 05-07-11, 12:47 PM   #17
stoianm
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works great, big improvment. I was able to add this while on a patrol.
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Old 05-09-11, 06:28 AM   #18
tonschk
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Very Good , Excellent
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Old 05-12-11, 04:27 PM   #19
Magic1111
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Hi stoianm my friend !

The same as I wrote here: http://www.subsim.com/radioroom/show...&postcount=339

...I´m a little bit confused about the MOD-Order: This MOD before or after TDW´s UI 6.5.1 ?

Sorry, but I was a while away from SH5....!

Best regards,
Magic
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Old 05-12-11, 04:33 PM   #20
stoianm
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Originally Posted by Magic1111 View Post
Hi stoianm my friend !

The same as I wrote here: http://www.subsim.com/radioroom/show...&postcount=339

...I´m a little bit confused about the MOD-Order: This MOD before or after TDW´s UI 6.5.1 ?

Sorry, but I was a while away from SH5....!

Best regards,
Magic
Hi magic1111, glad to see you back... if you use tdw ui 6.5.1 .. you do not need to install my pitch and roll ... tdw used the same values in his ui 6.5.1
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Old 05-13-11, 02:23 AM   #21
Magic1111
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Quote:
Originally Posted by stoianm View Post
Hi magic1111, glad to see you back... if you use tdw ui 6.5.1 .. you do not need to install my pitch and roll ... tdw used the same values in his ui 6.5.1
Okay, thanks for clearify !!!!

Best regards,
Magic
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Old 05-25-11, 02:44 AM   #22
stoianm
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Default stoianm pitch&roll for SH5 V1

Mod update - added a version stoianm pitch&roll for SH5 V1 (low)

the mod is compatible with TDW NEW UI 6.5.1 .... the stoianm pitch&roll for SH5 V1 (normal) is already included in TDW NEW UI 6.5.1

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Old 05-25-11, 05:56 AM   #23
Magic1111
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Quote:
Originally Posted by stoianm View Post
Mod update - added a version stoianm pitch&roll for SH5 V1 (low)
I think this version is exactly my taste....!
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Old 06-02-11, 11:41 AM   #24
Sepp von Ch.
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Quote:
Originally Posted by stoianm View Post

Install this mod via JGSME at the end of your mod list... do not overrite the mod with anny other mod.
I have a request stoianm. Would be possible to make your mod compatible with wamphyri´s External Torp Reload Time mod ( http://www.subsim.com/radioroom/show...89&postcount=1 )?

I use TDW´s FX mod, which already contained changed (more realistic)External Torp Reload Time, but I do not know, which mod changes TDW´s FX mod and I have the "stock"-external torp reload time. S I installed wamphyri´s mod and at the end your mod, which overwrite wamphyri´s mod and the Ext. torp. reload time mod doesn´t work (stock time for external reload).
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Old 06-02-11, 12:31 PM   #25
stoianm
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no problem... what version you want to have... little or normal?

Quote:
Originally Posted by Josef von Posorschitz View Post
I have a request stoianm. Would be possible to make your mod compatible with wamphyri´s External Torp Reload Time mod ( http://www.subsim.com/radioroom/show...89&postcount=1 )?

I use TDW´s FX mod, which already contained changed (more realistic)External Torp Reload Time, but I do not know, which mod changes TDW´s FX mod and I have the "stock"-external torp reload time. S I installed wamphyri´s mod and at the end your mod, which overwrite wamphyri´s mod and the Ext. torp. reload time mod doesn´t work (stock time for external reload).
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Old 06-02-11, 01:19 PM   #26
Sepp von Ch.
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Normal. Thank you stoianm!
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Old 06-05-11, 03:32 PM   #27
Sepp von Ch.
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no problem... what version you want to have... little or normal?
Any news stoianm?
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Old 06-05-11, 11:39 PM   #28
stoianm
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Any news stoianm?
sorry my friend... i forgot... this evening when i will come back home i will make this for you
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Old 06-06-11, 12:09 AM   #29
The General
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You the man Stoianm! How 'bout a video for this, as a demonstration of your skills?
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Old 06-06-11, 12:22 AM   #30
stoianm
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You the man Stoianm! How 'bout a video for this, as a demonstration of your skills?
not to much time atm my friend... to nice outside... to manny nice girls around...
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