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#1 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Do you use the newly imported ships mod or the test campaign? By any chance was one of these new ships involved in this incident? Please give more detail on this matter.
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#2 |
The Old Man
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The few times I have experienced Torpedo's going through ships has always been after enabling MOD's while at sea.
I disable suspected MOD's until I am in port. Then I enable those MOD's and this problem has always gone away for me. Not saying this is only cause if suspect behaviour. Just something I have found to correct the problem for me. |
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#3 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Thanks for all the input.
I started with all mods in a new campaign. I did add a couple of mods after, but no ship mods. I will try to get more details.
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#4 | |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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Nah.. it was regular stock campaign and regular convoy with cimmaron tankers and liberty cargos. As for new campaigns and ships - I wait for you guys to declare it fully tested and ready for use. I got enough my own things to deal with, can't install much of beta-versions or I will get lost if any new issue that will come up, trying to figure out what to blame - my experimental editing or new mod. |
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#5 |
Bosun
![]() Join Date: Mar 2009
Posts: 68
Downloads: 236
Uploads: 0
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Also.....
IIRC, Running depth varies some and does not swim like a laser beam at the EXACT depth you set. I forget what the variable is, and Maybe TDW's stuff adjusts this variable ? Therefore your fish could be swimming under the Destroyer, or escort as they have vary shallow drafts. ( Even if the setting is to run the shallowest setting ! ) I have fired two fish at a Broadside, 600 meter shot..... One hits, one goes under. Or maybe I imagine this whole thing....lol... ![]() |
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#6 |
Ace of the deep .
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What depth is the sub sitting at when you fire the torps ?
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#7 |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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To stoianm:
Yesterday night I finally come across task force with battleship in it. While I was chasing them beyond detection range (but with new hydrophone mod I could not detect them as well if surfaced - so I had to dive every 15 minutes) they change course twice, pissing me off royally. Anyway, I ordered my torpedo man to preheat eels and nailed 3 out of 4 fired torpedoes into battleship ending her glorious days. I didn't want any more blood and decided to dive early hoping to get away with my dirty deeds. it took about 40 minutes for 16 DD's and two remaining capital ships to locate me and they started pound depth charges at me mercilessly. I still pretending that I am not there but hull start take some damage and I had to maneuver to avoid total disaster. I've heard some collisions above me but their numbers still high. I was waiting for night to be over, so I can see better in day light if I will have to surface. Next morning CO was about 18% and I decided to get some fresh air. "Rudder hard to port! Extreme speed ahead! Periscope depth!" I started descent form darkness in spiral to prevent destroyers align for deadly ramming. Periscope all way up - you need some luck not to run into one in first seconds. If you think that depth charging crazy Russian in command of German submarine in 1941 is a picnic - think again ![]() Last edited by Xrundel; 05-28-11 at 12:59 AM. |
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#8 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Nice story... this scenario is posible today... in future if you will be hunt by more than 3 DDs you are as good as dead:
1) irai32 by TDW (stil wip) is evil... if you are hunt by HK... one of them will not move and just waith to see your position and report for others they have some fatigue time but until they decide to be ''tired'' you will be dead (this behavior is also in irai30) 2) Fix 0.18 (still wip) take care about the damage part produced by DC... now the damage produce by DC it is a joke... in future will be immersive... so DC will produce a lot of damages on you (first they will scrap yours engines in general)... after that you will be not able to move like before and they will put DC a bit more precise on you.. so you will have no chance to exacape... In my opinion to attack capital ships will be a kamikaze mission in future (and i will say that is very realistic)... zedi is taking care to match ours campaigns with the new immersive mods and we will not have anymore missions like the one to sunk a capital ship or a aircraft career The best tactic when i hunt a capital ship is the ''hit and run'' method... but somethimes even with this method i get caught ![]() Quote:
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#9 |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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Eventually I could hear only about 8 destroyers above me 24 hrs after engagement started. But guess what - I could not belive my eyes on tactical map and my ears in hydrophone station. Another hunter group consisted of 7 DD's and 3 cruisers arrived and joined the hunt!!! Holy crap... At this point I thought that I really not gonna make it, so I walk among my men telling them how proud i am to be their commander and serve all those years with them..
I don't know how, but another forced surfacing, remaining three torpedoes launches and 20 more hours of maneuvering finally I got rid of whatever left of them... Periscope check before surfacing and surprise, surprise... What do we got here? Lion become a lamb, huh? They left their own for nature to take care of them. "Please! Help us! We are sorry that we almost killed you! We promise not to do it again! Our dingy takes water! Pick us up, please - we'll be well behaved POW's!" "Sorry guys! Fuhrer orders not to pick up any survivors!" " Come back you, @%#^&%#$!!!" "What did you just call me!? Man the flak gun!" "A' la guerre comme a la' guerre": Very dramatic.... ![]() |
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#10 | |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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48 hrs stand -off like this is not realistic? wow.. what can I say... If DD's will be able to knock your engines out in first couple charges dropped and they precision will be dead - on - it is UNREALISTIC my friend. Most of the U-Boats where sunk by surprise air attack and until British capture U-507 at second year of war (if I remember correctly) they didn't even know that U-Boats are able to dive below 100m which was maximum depth set on depth charges at that time. They were astonished after looking at depth dial and see that red zone starts at 150m! So you will install all those UNREALISTIC mods and do what? How you will finish Mare Nostrum where you have to sink 4 battleships and 2 aircraft carriers heavily escorted? Oh I know what you gonna do - you will install another unrealistic mode - "Light Campaign" and peacefully hunt unarmed merchants using 90 degree method LOL. You have all of those mods install - and you recently admit that you never even shot at destroyer. Think about it... And Mediterranean is not Atlantic - you will not find so many merchants there. U-boats sunk almost as many warships there as merchants. And this is reality, historical fact. So - if you will have mods like you mentioned - you just can't engage them, what's the point? People got problem to survive current ARAI maximum settings. What's the point to make it simply put impossible? |
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