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Old 05-24-11, 08:36 AM   #1
urfisch
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Enlisted sailors:

DrJones (Python, C+)

reaper7 (UI, 3D, texturing)

SteelViking (skills pending)

JU_88 (
skills pending)

AOTD_MadMax (skills pending)

Last edited by urfisch; 06-01-11 at 11:09 AM.
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Old 05-24-11, 08:45 AM   #2
Zedi
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Can a dev confirm this?

It would be enough if time by time the devs can give us some advices and more help when we asking! Working out the new campaign was already a pain and huge waste of time by learning all alone how to work with ME and stuff :/
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Old 05-24-11, 10:09 AM   #3
renthewog
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Wow..if this really ends up happening this would have to be the best thing that's happened to silent hunter 5..
Only wish I had good modding skills to put my hand up for it and join
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Old 06-04-11, 06:13 AM   #4
Beltza
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Quote:
Originally Posted by urfisch View Post
Enlisted sailors:

DrJones (Python, C+)

reaper7 (UI, 3D, texturing)

SteelViking (skills pending)

JU_88 (skills pending)

AOTD_MadMax (skills pending)
Those are our heroes .
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Old 06-04-11, 06:31 AM   #5
JU_88
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Quote:
Originally Posted by Beltza View Post
Those are our heroes .
Im no hero, So far I've done nothing for SHV.

As for the (skills pending), I can only offer assticance with 3d models and textures. (I can't mod for crap.)

some examples of ex-gwx4 stuff i have laying around.






I have a bunch of new stuff we could use in SHV, but i need some time to try and fugure out importing, even with TDWs break though and the excellent tutorials provided here, I am still bound to struggle : Plus some of it is unfinished - or not quite game ready yet.
My biggest problem these days is finding the time and energy for it.
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Old 06-04-11, 07:34 AM   #6
Zedi
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Great stuff JU, that italian PTB would be a great addition to the axis port defense. When stuck with the importing, ask around.. there are few guys here who already have a great xp with importing stuff and can help.
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Old 06-04-11, 07:48 AM   #7
JU_88
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Quote:
Originally Posted by Zedi View Post
Great stuff JU, that italian PTB would be a great addition to the axis port defense. When stuck with the importing, ask around.. there are few guys here who already have a great xp with importing stuff and can help.
Hi Zedi, thanks and I certainly will
Hey since your one of the clever modding folks around here , do you know if surface ships can launch torpedos in 5?
Im pretty sure either TDW or SV imported the Elco MTB from SHIV - And in 5 there is a torpedo controller for the AI submarines, I wondered if any one of you guys has tried attaching to a surface vessel? or maybe that is a bridge you havent come to crossing yet?
I know TDW dabbled with AI torpedos in SH3 and he did make some progess, despite the lack of a controller.
I guess I was kinda hoping that it would be a less troublesome affair this time around.... another little thing that might worth looking at later down the line are 'rockets' for aircraft attacks. Not sure if Sergbutos old but superb Sh3 rocket mod can be ported (assuming he is ok with it)
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Old 06-04-11, 08:32 AM   #8
Zedi
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Quote:
Originally Posted by JU_88 View Post
..do you know if surface ships can launch torpedos in 5? ..
No. There is no animation for such a thing either. But there is always a beginning ...
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Old 06-04-11, 01:14 PM   #9
JU_88
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Quote:
Originally Posted by Zedi View Post
No. There is no animation for such a thing either. But there is always a beginning ...

Yeah, TDW is possibly the man for the job, (if he wanted to do it) no doubt he is busy with other projects at the moment.

Oh and if you want the MAS you are welcome to it, its already been imported to SH4 courtousey of Japlance
http://www.subsim.com/radioroom/show...1&postcount=98
You can maybe drop him a PM and ask for the DATs he made, but if he doesnt want to release it yet for any reason - Im quite happy send you the 3d so you can make your own version.
Up to you of course - no preassure or anything.
I guess have it shoot torpedos isnt that important since it will never be attacking your U-boat. I guess I was thinking more of Allied MTBs.
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Old 07-17-11, 05:37 AM   #10
urfisch
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yes, but as to the will of many simmers to pay more, when getting a really good sim, compared with konsole/mainstream games...the publishers would earn their money.

so, there is no reason for these shameful strategy in releasing unfinished sim-games. ubisoft is one of the really bad guys in publishing politics.
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Old 07-17-11, 03:21 PM   #11
BigBANGtheory
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I'm in no way an expert in modding but it strikes me that a community project using a free to license game engine (such as UDK or CryEngine3) and a design brief to aim for realism would answer many unsolved problems.

You wouldn't strip the game assets out of SH you would use them as a platform to improve, better materials, higher polys, DX11 water effects, advanced lighting. Hell with an MS Kinect you can even make motion tracking for the animation!
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