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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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Enlisted sailors:
DrJones (Python, C+) reaper7 (UI, 3D, texturing) SteelViking (skills pending) JU_88 (skills pending) AOTD_MadMax (skills pending) Last edited by urfisch; 06-01-11 at 11:09 AM. |
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#2 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Can a dev confirm this?
It would be enough if time by time the devs can give us some advices and more help when we asking! Working out the new campaign was already a pain and huge waste of time by learning all alone how to work with ME and stuff :/ |
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#3 |
Helmsman
![]() Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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Wow..if this really ends up happening this would have to be the best thing that's happened to silent hunter 5..
![]() Only wish I had good modding skills to put my hand up for it and join ![]() |
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#4 | |
Mate
![]() Join Date: Feb 2003
Location: España
Posts: 56
Downloads: 128
Uploads: 0
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#5 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,813
Downloads: 11
Uploads: 0
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Im no hero, So far I've done nothing for SHV.
As for the (skills pending), I can only offer assticance with 3d models and textures. (I can't mod for crap.) some examples of ex-gwx4 stuff i have laying around. ![]() ![]() ![]() ![]() I have a bunch of new stuff we could use in SHV, but i need some time to try and fugure out importing, even with TDWs break though and the excellent tutorials provided here, I am still bound to struggle : Plus some of it is unfinished - or not quite game ready yet. My biggest problem these days is finding the time and energy for it. ![]() |
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#6 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Great stuff JU, that italian PTB would be a great addition to the axis port defense. When stuck with the importing, ask around.. there are few guys here who already have a great xp with importing stuff and can help.
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#7 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,813
Downloads: 11
Uploads: 0
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![]() Hey since your one of the clever modding folks around here ![]() Im pretty sure either TDW or SV imported the Elco MTB from SHIV - And in 5 there is a torpedo controller for the AI submarines, I wondered if any one of you guys has tried attaching to a surface vessel? or maybe that is a bridge you havent come to crossing yet? I know TDW dabbled with AI torpedos in SH3 and he did make some progess, despite the lack of a controller. I guess I was kinda hoping that it would be a less troublesome affair this time around.... another little thing that might worth looking at later down the line are 'rockets' for aircraft attacks. Not sure if Sergbutos old but superb Sh3 rocket mod can be ported (assuming he is ok with it) |
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#8 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#9 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,813
Downloads: 11
Uploads: 0
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![]() Quote:
Yeah, TDW is possibly the man for the job, (if he wanted to do it) no doubt he is busy with other projects at the moment. Oh and if you want the MAS you are welcome to it, its already been imported to SH4 courtousey of Japlance http://www.subsim.com/radioroom/show...1&postcount=98 You can maybe drop him a PM and ask for the DATs he made, but if he doesnt want to release it yet for any reason - Im quite happy send you the 3d so you can make your own version. Up to you of course - no preassure or anything. ![]() I guess have it shoot torpedos isnt that important since it will never be attacking your U-boat. I guess I was thinking more of Allied MTBs. |
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#10 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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yes, but as to the will of many simmers to pay more, when getting a really good sim, compared with konsole/mainstream games...the publishers would earn their money.
so, there is no reason for these shameful strategy in releasing unfinished sim-games. ubisoft is one of the really bad guys in publishing politics.
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#11 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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I'm in no way an expert in modding but it strikes me that a community project using a free to license game engine (such as UDK or CryEngine3) and a design brief to aim for realism would answer many unsolved problems.
You wouldn't strip the game assets out of SH you would use them as a platform to improve, better materials, higher polys, DX11 water effects, advanced lighting. Hell with an MS Kinect you can even make motion tracking for the animation! |
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