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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: May 2011
Location: Bulgaria
Posts: 16
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Hi everyone, I am new to the game (and to the forum for that matter). I've been playing it for the past few days. I have the same problem with torpedoes - very often they hit the ship and then just bounce. I don't seem to understand what I need to do in order for them to explode. I turned the Dud Torpedoes option off but they still don't explode. What is this thing about the angle? I specifically hit a ship at a 90 degree angle but the torpedoes did not explode again. Can someone explain to me how to fire the torpedoes, because I am getting frustrated. I know SH3 is a great game but I am getting close to the point when I will simply uninstall the game...
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#2 |
Watch
![]() Join Date: Apr 2011
Location: Poland
Posts: 25
Downloads: 134
Uploads: 0
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I prefer the magnetic ones. They explode too fast very often but sure they give a hell of a punch only thanks to them I destoyed Rodney with 2 magnetic torps (4 were fired)
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#3 |
Watch
![]() Join Date: May 2011
Location: Bulgaria
Posts: 16
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Okay, but how do you choose this type of torpedoes specifically?
Maybe I should explain a bit more - I play missions in 1939 and command a Type IIA U-boat. I don't think I can choose torpedoes there, right? |
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#4 |
Sailor man
![]() Join Date: Jan 2011
Location: On the shores of the East China Sea
Posts: 44
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hi sektor
the pistol setting (impact or magnetic) is independent from torpedo type, so you can choose your pistol setting in any situation. in the TDC screen (F6), look for that toggle that has I and M. By default, it's M (magnetic). To avoid malfunctions (mostly, early explosions) early in the war, set your torpedoes to Impact. Now, i think your problem has more to do with your AOB and depth setting. Even if your torpedo hits at a clean 90 degree AOB, it may fail to explode if its depth is set too deep: in that case the torpedo will bounce off the curved part of the target hull and will fail to explode. My personal rule of thumb is to set torpedo depth at around one third of the target's draft: if you attack a ship with 7m draft, set depth at around 2.5meters. This can also be set in the TDC, top left dial if i remember correctly. By default, it's at 4 meters, which in some cases may be too deep and result in non-explosions. Hope this helps! |
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#5 |
Watch
![]() Join Date: May 2011
Location: Bulgaria
Posts: 16
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Thank you for the response!
![]() I tried what you suggested, well it partially worked, I guess I need more practice. Anyway, now I encountered another weird problem - torpedo reloading. Is it normal for a torpedo to load for a full 24-hour period? I am sitting next to a crippled cargo ship and can't kill it cuz my last torpedo won't load. This happens in a Type IIA boat. ![]() |
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#6 |
Mate
![]() Join Date: Aug 2009
Location: Calgary, Alberta, Canada
Posts: 54
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Do you have enough crew in the torpedo room? Adding crew to the torpedo room makes the torpedos load faster.
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#7 |
Watch
![]() Join Date: Apr 2011
Location: Poland
Posts: 25
Downloads: 134
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Maybe your crew is tired also make sure you are not running silent mode or you shoot them all, type IIA has only 5 torpedoes
Last edited by Depesz; 05-20-11 at 02:53 PM. |
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#8 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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![]() Quote:
If you are too close, the torps will not arm. |
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#9 |
Watch
![]() Join Date: Apr 2011
Location: Poland
Posts: 25
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I don't know if I can post this here but here it goes. There is a guy on youtube, doing a let's play of silent hunter 3 with gwx, and other stuff and full realism. You can look what he is doing. I Learned alot from this good man. Search him on youtube by the name of Frontier359
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#10 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
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Or you are waiting for the external torpedoes to load. Which will not happen. You have got to drag them to the internal torpedo slot first. (I hardly ever played the type II so I don't know if they have external torpedoes?)
Otherwise, as someone else said, be sure to have enough (and not too tired) crew in your torpedo room. The better and less tired your crew, the faster your torpedoes load.
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#11 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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Canoes only have 5. No externals. You've shot your load after 5.
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#12 |
Bosun
![]() Join Date: Mar 2005
Posts: 62
Downloads: 8
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Once again, the subsim community charges to the rescue! All the appropriate answers are in this thread. Resist the TLDR disease here for sure.
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#13 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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I just woke up so my head isn't screwed on correctly yet, ... TLDR???
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My site downloads: https://ricojansen.nl/downloads |
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#14 |
Bosun
![]() Join Date: Mar 2005
Posts: 62
Downloads: 8
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