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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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#62 |
Mate
![]() Join Date: Feb 2006
Location: Duderstadt, Germany
Posts: 53
Downloads: 9
Uploads: 0
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maybe with this, waypoints could possibly be set to make some crew move to deck?
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#63 |
Black Magic
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#64 |
Black Magic
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After literally hundreds of tries and 3 solid days I have finally figured it out
![]() ![]() ![]() And here he is in-game: Now it should be easy to add new waypoints to dock and anywhere else ![]() Last edited by TheDarkWraith; 05-17-11 at 09:57 AM. |
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#65 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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a real breaktrough, Thank You for your hard work man
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Stormy...... |
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#66 |
Electrician's Mate
![]() Join Date: Aug 2005
Posts: 134
Downloads: 48
Uploads: 0
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Sweeeet!!!
Looks like there is a lot of potential to do interesting things with the crew. Judging from what the crew did when the game was released - the torpedo room animation and the rotation of the helmsman on the surface etc.-- it was obvious that the developers had big plans for our AI shipmates. You just don't go through that much effort and intentionally leave things as they were on release. I would be totally happy to enjoy this as a work in progress, so dont let the perfect be the enemy of the good. ![]() |
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#67 |
Black Magic
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LOTS of potential to do all kinds of things!
Here I'm getting more familiar with the waypoints: I moved the cloned waypoint up and back some. Result: he's possessed ![]() ![]() I also animated the waypoint (I viewed it in Goblin first then in-game to ensure it was working) Now to clone the waypoints in all the rooms and make the crew RUN on crash dive ![]() |
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#68 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#69 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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extremly nice!
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#70 |
Black Magic
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All waypoints needed to make crew run for crash dive is complete. AND IT WORKS
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#71 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#72 | |
Black Magic
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Adding these new waypoints really is a simple matter. Took me maybe 20mins to clone all the waypoints for the 7A sub. Took me a little longer to define the edges for them and to incorporate these new waypoints into the existing waypoints. I plan on releasing a tutorial on how to do it but am waiting for a response from Neal on something. That response will determine whether I make the tutorial or not and whether I release this or not. |
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#73 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Excellent Detective work there TDW, Glad you made a breakthrough
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#74 |
Navy Seal
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Sad but sensible.
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#75 |
Black Magic
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