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Old 05-16-11, 09:04 PM   #1
Stormfly
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...seams that there is a special hardcoded routine responsible for selecting the different creak sounds, which is also selecting higher creak sample numbers (levels) if going deeper.

The problem here seams that this routine have a fixed select range (1-4), so using this shuffeling method connected with a dept range together with more than 4 creak sounds is not possible if going the "normal" way.

if not possible creating a sound trigger using a dial which trigger at different angels (deptgauge) then we have to ask the Wizard if he can code a special dll or hex the exe for it
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Old 05-22-11, 02:08 PM   #2
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@Stormy

Can you put a claxon when we dive like this sound of here pls?

Dive alarm. Klaxon sounds twice to dive, three times to surface.
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Old 05-22-11, 02:11 PM   #3
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no way, this is for american subs only !
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Old 05-22-11, 02:13 PM   #4
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no way, this is for american subs only !
a ok.. i did not know it... why they put this sound on the SH5 game presentation?... it is a retoric question :P
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Old 05-22-11, 02:17 PM   #5
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because the dev`s got instructed to produce a bad selling casual game for housewifes, those "customers" think it would be ok

...the real reason is often that the responsible product manager (mostly some companys in the game industry) have no idea what the product realy include or should have.
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Old 05-22-11, 02:30 PM   #6
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because the dev`s got instructed to produce a bad selling casual game for housewifes, those "customers" think it would be ok

...the real reason is often that the responsible product manager (mostly in game industry and some companys) have no idea what the product realy include or should have.
Or maybe they use the same strategy like americans... advertising is everything... and if the sound is cool they puted there even is not acurate historical... if you are looking at the hollywood movies you will see that the americans capturerd the enigma machine... because sounds cool
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Old 05-22-11, 02:49 PM   #7
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Quote:
Originally Posted by Stormfly View Post
...seams that there is a special hardcoded routine responsible for selecting the different creak sounds, which is also selecting higher creak sample numbers (levels) if going deeper.

The problem here seams that this routine have a fixed select range (1-4), so using this shuffeling method connected with a dept range together with more than 4 creak sounds is not possible if going the "normal" way.

if not possible creating a sound trigger using a dial which trigger at different angels (deptgauge) then we have to ask the Wizard if he can code a special dll or hex the exe for it
So it is not possible to change existing Creaks 1-4 so each creak is list of sound samples?
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Old 05-22-11, 03:03 PM   #8
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So it is not possible to change existing Creaks 1-4 so each creak is list of sound samples?
not atm, if i include more then 4 creaks using s3d, it always play only the last 4 samples... but Thomson will also have a look on it, otherwise TDW should find a solution, but it seams he is very busy with things more important.
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Old 05-22-11, 03:06 PM   #9
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not atm, if i include more then 4 creaks using s3d, it always play only the last 4 samples... but Thomson will also have a look on it, otherwise TDW should find a solution, but it seams he is very busy with things more important.
I think TDW is in your country atm
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Old 05-22-11, 03:19 PM   #10
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Quote:
Originally Posted by stoianm View Post
I think TDW is in your country atm
Yes, IIRC he travel to: http://www.osterode.de/index.htm / http://en.wikipedia.org/wiki/Osterode_am_Harz AND http://www.frankfurt.de/sixcms/detai...plate=hp_flash

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Old 05-25-11, 11:26 AM   #11
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@Stormy,

Can you tell me pls how can i put back the ''torpedo trefer'' sound to be played even if i am in silent running?
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Old 05-25-11, 11:35 AM   #12
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the current playing in silent running is shorter, without crew cheers...

but easy task, copy...

source file: \data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_60.ogg

destination: \data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_60.ogg
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