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#1 |
Black Magic
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Ok no more superman arms (arms extended when going through doors and hatches). If the crewmember is walking to the front of the boat they will rotate at every door. If they are walking to the back of the boat they will not.
Have all 4 people in bed, bosun, and cook going forward on crash dive now ![]() |
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#2 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
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#3 | |
Admiral
![]() Join Date: Mar 2007
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#4 |
Black Magic
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New video is complete. I think you all will be stunned
![]() The crew are not running in this video. They can and will run but I have to make new waypoints for it. I don't want to use the existing waypoints and force them all to run. If I do then it will look silly when a crewmember is going to a station in a hurry for no reason. Once I make new waypoints then those waypoints will be just for running. This way I can have waypoints for normal walking and waypoints for running. I'll edit this post when it's complete (should be about 15mins to upload - 65MB) ![]() |
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#5 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
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do we have tc here in the forum ?
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Stormy...... |
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#6 |
Black Magic
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#7 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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thx for the update,
finaly a bit more moving on the boat, looks a lot better without Superman arms, what problems we have if they are running ? as i played with it i had the forward torp petty officer moving using his idle animations from bow to stern torp room, he waited there for 20 secs and returned, after 30 sec`s he was again on the way. Maybe you can also do something like that for crew idle actions, but with a bit longer pauses in between the movings, so we have also a bit more "live" in crew idle times ?
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Stormy...... |
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#8 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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regarding the battlestations, if its not possible triggering this, its always possible sending crew`s out of the bunk`s if crew is in "hunter/hunted state" trigger.
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Stormy...... |
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