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#1 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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@TDW... i think if you make all crew members that they are lay in beds to run in front of torpedo when order crash dive... and maybe the cook also... this will add a verry immersive feeling of crush dive to the game
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#2 | |
Black Magic
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![]() Quote:
![]() There is a waypoint for the deck gun and AA gun. Instead of them teleporting to those places (as the stock game does and mighty fine crew mod did) I'm going to have them walk all the way to the place. That means getting out of bunk, walking up ladder, etc. The crewmember I used in the video is the one who mans the AA gun. |
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#3 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#4 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Awesome first look!
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#5 |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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Great work TDW, thanks again for Your work......and again, and again, and again, and again......
![]() ![]() Damn (I don't know the exact word in english) for the collision that are not handled. |
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