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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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Only gr2 files at this stage , sucks .
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#2 |
Black Magic
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#3 |
Ace of the deep .
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#4 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Brilliant, its exactly what I needed for Scapa and the mission there!
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#5 |
Ace of the deep .
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#6 |
Black Magic
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what happens if you run into the obstacle? If you let say 30 minutes pass by does the unit still stay or does it sink into the abyss? Do they take damage from shells/torpedoes? Looking to ensure no CTDs happen from things people will try.
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#7 |
Ace of the deep .
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Good questions , some testing i guess . Its placed as a terrain object but who knows until its tested .
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#8 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#9 | |
Ace of the deep .
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![]() Quote:
[Object 1] File=data\Terrain\Locations\CustomAreas\ship wrecks\wreck1.GR2 I made this folder Long=963452.000000 Lat=6444689.000000 Height=-0.621918 Rot=0.000000 Last edited by THE_MASK; 05-15-11 at 04:13 AM. |
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