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Old 05-13-11, 07:54 PM   #1
Stormfly
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thats good to hear, maybe you could use compartments then which have batterys for acid smoke triggered by 30% damage or something, but all compartments triggerred for normal smoke by 50% and catch additional fire by having 70% of damage... but with a lenght limitation.

this effects could maybe restart if a smoke/fire effected compartment got an additional damage of 10% (or higher) over first trigger initiation value.
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Old 05-13-11, 08:20 PM   #2
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...say do you have a direct control on the boats CO2 level ?
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Old 05-13-11, 08:22 PM   #3
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...say do you have a direct control on the boats CO2 level ?
No, haven't dug around in the exe file for it yet.
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Old 05-13-11, 08:27 PM   #4
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but there must be a command for controling its rising speed, because "No Magic Skills mod" ithink was the mods name... or was it "MCCD" ???

it change it like sending the crew to rest slow it down, emergency repairs speeds it up...
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Old 05-13-11, 08:39 PM   #5
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also a good thing would be adding a good portion of random for those effects (limiting)

...this could also be connected with special abilitys:

- Fire fighter (fires on board are estingished faster, saves more equipment and breathing air / co2 level)
- Battery Specialist (Battery-Acid is faster under control, saves more breathing air / co2 level)

...or/and interacting with "Tauchretter und Kalipatronen" -> "german Momsen Lung" using a "potassium superoxide (KO2) filter"
you just use them reducing the CO2 level, but with limited ammount of filters, so we need a counter for it and a trigger, maybe a crew interaction with LI for commanding using them.
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Old 05-14-11, 12:00 AM   #6
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Hi all,everything seems to be happening at once,so great stuff.
Does this mean it might also be possible one day to add more flooding to the various compartments?
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Old 05-14-11, 12:01 AM   #7
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Hi all,everything seems to be happening at once,so great stuff.
Does this mean it might also be possible one day to add more flooding to the various compartments?
Probably a very good probability of that
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