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Old 11-10-05, 02:21 PM   #25
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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Yes

I had to trouble shoot some irregularities but I suspect I can weaken the model again.

You can test this yourself.

Go into Zones.cfg and remove the armour of all sub components and compartments.

i.e. [TowerWatch]
Multiplier=1.000000
Flotability=0.000000
HitPoints=330
Destructible=No
Armor Level=15 = 0
Critic Flotation=0.05
Critical=No
FloodingTime=59.999996
CargoType=None

You can do this on everything in the sub.

The earlier test had everything removed but I suspected a bug at the time and re-did armour. I now suspect it was nothing to do with armour levels and more to do with previous changes to making things destructible.

Do NOT set things as destructible as it does create irregularities.

I will be removing the armour of all my components and compartments in case of ramming etc.

With hull changes, it is immpossible to die from ramming immedietly so that is a flaw, but when you compare this to the stupid crushing at 70 mtres because of one dc, then I exchange reality for gameplay anyday.


It is easy peasy so give it a go.

If you however wish to edit sub armour, thats a different matter and it requires some hex editing. I do prefer to leave sub armour to lower level rather than none as someone reported machine gun fire entring sub.

Hope this helps
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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