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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Looks a bit weird to have so many spec ops boats.. how about importing the sh4 boats?
And what happens with these boats.. they start moving, despawn after a while, what? |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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I think these made by rongel are ok... yes.. if you put speed on them they are mooving... test in that mission and you will see... if we import from sh3 will be static... more too wired.. you can easy test... just install the sh3 mod and sink a ship... you will see the lifeboats... in my opinion a lot more realistic the ones that we have now from Rongel... and they are to manny in that mission because the nuber is related to the ship tah you sunk... that one was a very big liner ship... with a lot of persons at board... and some of them were dead in the water also
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#3 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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So there is the possibility to use two different boats, smaller and larger, but we just don't have any 3d-models to use, other than the spec obs boat. Stoainm, thanks for the tuning again, this video looks okay to me ![]() |
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#4 |
Electrician's Mate
![]() Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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Exellent work with the rafts! I like the way they pitch and roll in the movie. I especially like the way they fall into wave valleys - nice gravitation feel.
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#5 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Got the lifeboat sound FX playing! It adds a nice touch, when you sail past the lifeboats and hear their cries... grim. Not sure however if it makes the game unstable if there are many lifeboats in the water, the wav-file is quite large.
And does anybody know who made the sound effect to the SH 3 Wooden lifeboats mod? Iambecomelife? I should get the permission before I can use it. Anyway I'm going to make the sound optional, so many people have so different SH.sdl-files, it's impossible to make all the compatibility versions. So the next WIP version will have roster entries for all countries, modified floating effect by Stoainm, and hopefully optional sound effect. ![]() |
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#6 |
Black Magic
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If you attach an invisible 3D model (liferaft that is 10X wider and longer) to the lifeboat you will make it more stable in water. The game engine will use the resultant bounding box for the entire object (visible and not visible) to determine physics affects (pitch and roll from waves)
![]() Attach a Collisionable object controller to the lifeboats and you should be able to shoot them and destroy them (sink them) also. Last edited by TheDarkWraith; 05-08-11 at 10:05 AM. |
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#7 | |
Bosun
![]() Join Date: Mar 2009
Posts: 68
Downloads: 236
Uploads: 0
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IIRC it can cause problems when inserting spy missions are called for. The Spec.Ops boat bumps into your Sub and you end up sinking it, and therefore are unable to complete those missions. Just a Thought............... |
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#8 | ||
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() The first issue is beyond my skills, and I think it's good to keep this simple. If you want to try it... ![]() Quote:
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#9 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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''June 12, 2010 Modified Version of LifeBoats&Debris for Sh3 V2A. By Iambecomelife. ================================================ Compatible with stock game and any big mod. ================================================ Description: Modified version of static Lifeboats & Debris mod. Contains wooden lifeboats, liferafts, crewmen clinging to debris, and improved skins by myself and DKruger. Special thanks to Rubini, Privateer, Racerboy, and the other creators of the original lifeboat mod, plus various other effects mods.''... so maybe you need to ask him who made the sound to give credits if you want to use that one ![]() About the sh file in your place i will take the one made by stormy in the Stormys DBSM SH5 v1.3 additional crew sounds beta6 ... i will add the new entries that will be available soon in zedi mod for dolphins, iceberg, buoys and whales... and i wll add the entry from your life boats mod... than your sh file will be compatible with all sh files from subsim... so no need to make like optional |
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#10 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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