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Old 05-08-11, 03:20 AM   #1
Zedi
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Looks a bit weird to have so many spec ops boats.. how about importing the sh4 boats?

And what happens with these boats.. they start moving, despawn after a while, what?
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Old 05-08-11, 03:26 AM   #2
stoianm
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Quote:
Originally Posted by Zedi View Post
Looks a bit weird to have so many spec ops boats.. how about importing the sh4 boats?

And what happens with these boats.. they start moving, despawn after a while, what?
I think these made by rongel are ok... yes.. if you put speed on them they are mooving... test in that mission and you will see... if we import from sh3 will be static... more too wired.. you can easy test... just install the sh3 mod and sink a ship... you will see the lifeboats... in my opinion a lot more realistic the ones that we have now from Rongel... and they are to manny in that mission because the nuber is related to the ship tah you sunk... that one was a very big liner ship... with a lot of persons at board... and some of them were dead in the water also
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Old 05-08-11, 04:06 AM   #3
Rongel
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Quote:
Looks a bit weird to have so many spec ops boats.. how about importing the sh4 boats?
I first started playing with the Sh 4 lifeboats, that is where I got the idea. SH 4 has two different boats: small, inflatable lifeboat, much like the spec obs boat, and a larger wooden boat. Larger ships spawn wooden boats, smaller boats spawn liferafts. It's a good system but I just couldn't get it to work in SH 5. The boats do spawn, but if I try adding the crew, it crashes the game.

So there is the possibility to use two different boats, smaller and larger, but we just don't have any 3d-models to use, other than the spec obs boat.

Stoainm, thanks for the tuning again, this video looks okay to me .
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Old 05-08-11, 04:26 AM   #4
Sbygneus
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Exellent work with the rafts! I like the way they pitch and roll in the movie. I especially like the way they fall into wave valleys - nice gravitation feel.
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Old 05-08-11, 09:29 AM   #5
Rongel
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Got the lifeboat sound FX playing! It adds a nice touch, when you sail past the lifeboats and hear their cries... grim. Not sure however if it makes the game unstable if there are many lifeboats in the water, the wav-file is quite large.

And does anybody know who made the sound effect to the SH 3 Wooden lifeboats mod? Iambecomelife? I should get the permission before I can use it. Anyway I'm going to make the sound optional, so many people have so different SH.sdl-files, it's impossible to make all the compatibility versions.

So the next WIP version will have roster entries for all countries, modified floating effect by Stoainm, and hopefully optional sound effect.
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Old 05-08-11, 09:54 AM   #6
TheDarkWraith
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If you attach an invisible 3D model (liferaft that is 10X wider and longer) to the lifeboat you will make it more stable in water. The game engine will use the resultant bounding box for the entire object (visible and not visible) to determine physics affects (pitch and roll from waves)

Attach a Collisionable object controller to the lifeboats and you should be able to shoot them and destroy them (sink them) also.

Last edited by TheDarkWraith; 05-08-11 at 10:05 AM.
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Old 05-08-11, 10:19 AM   #7
Budds
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Quote:
Originally Posted by TheDarkWraith View Post
Attach a Collisionable object controller to the lifeboats and you should be able to shoot them and destroy them (sink them) also.
Would suggest caution in adding/edit of the Spec.ops boat collision effects.
IIRC it can cause problems when inserting spy missions are called for.
The Spec.Ops boat bumps into your Sub and you end up sinking it, and therefore are unable to complete those missions.



Just a Thought...............
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Old 05-08-11, 11:04 AM   #8
Rongel
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Quote:
Originally Posted by TheDarkWraith View Post
If you attach an invisible 3D model (liferaft that is 10X wider and longer) to the lifeboat you will make it more stable in water. The game engine will use the resultant bounding box for the entire object (visible and not visible) to determine physics affects (pitch and roll from waves)

Attach a Collisionable object controller to the lifeboats and you should be able to shoot them and destroy them (sink them) also.
If I destroy a life boat, will it spawn another one?

The first issue is beyond my skills, and I think it's good to keep this simple. If you want to try it...

Quote:
Would suggest caution in adding/edit of the Spec.ops boat collision effects.
IIRC it can cause problems when inserting spy missions are called for.
The Spec.Ops boat bumps into your Sub and you end up sinking it, and therefore are unable to complete those missions.
The Spec ops boats aren't been changed in anyway, these lifeboats are basically two completely new ships who just use Spec ops boat model.
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Old 05-09-11, 08:17 AM   #9
stoianm
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Quote:
Originally Posted by Rongel View Post
Got the lifeboat sound FX playing! It adds a nice touch, when you sail past the lifeboats and hear their cries... grim. Not sure however if it makes the game unstable if there are many lifeboats in the water, the wav-file is quite large.

And does anybody know who made the sound effect to the SH 3 Wooden lifeboats mod? Iambecomelife? I should get the permission before I can use it. Anyway I'm going to make the sound optional, so many people have so different SH.sdl-files, it's impossible to make all the compatibility versions.

So the next WIP version will have roster entries for all countries, modified floating effect by Stoainm, and hopefully optional sound effect.
If you are refering at Wooden_Lifeboats_Mod_1.1 mod wav sound .. i saw in description:

''June 12, 2010
Modified Version of LifeBoats&Debris for Sh3 V2A. By Iambecomelife.
================================================
Compatible with stock game and any big mod.
================================================
Description: Modified version of static Lifeboats & Debris mod. Contains wooden lifeboats, liferafts, crewmen clinging to debris, and improved skins by myself and DKruger. Special thanks to Rubini, Privateer, Racerboy, and the other creators of the original lifeboat mod, plus various other effects mods.''... so maybe you need to ask him who made the sound to give credits if you want to use that one

About the sh file in your place i will take the one made by stormy in the Stormys DBSM SH5 v1.3 additional crew sounds beta6 ... i will add the new entries that will be available soon in zedi mod for dolphins, iceberg, buoys and whales... and i wll add the entry from your life boats mod... than your sh file will be compatible with all sh files from subsim... so no need to make like optional
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Old 05-09-11, 09:53 AM   #10
Rongel
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Quote:
Originally Posted by stoianm View Post
If you are refering at Wooden_Lifeboats_Mod_1.1 mod wav sound .. i saw in description:

''June 12, 2010
Modified Version of LifeBoats&Debris for Sh3 V2A. By Iambecomelife.
================================================
Compatible with stock game and any big mod.
================================================
Description: Modified version of static Lifeboats & Debris mod. Contains wooden lifeboats, liferafts, crewmen clinging to debris, and improved skins by myself and DKruger. Special thanks to Rubini, Privateer, Racerboy, and the other creators of the original lifeboat mod, plus various other effects mods.''... so maybe you need to ask him who made the sound to give credits if you want to use that one

About the sh file in your place i will take the one made by stormy in the Stormys DBSM SH5 v1.3 additional crew sounds beta6 ... i will add the new entries that will be available soon in zedi mod for dolphins, iceberg, buoys and whales... and i wll add the entry from your life boats mod... than your sh file will be compatible with all sh files from subsim... so no need to make like optional
Just got the permission, thanks again Rubini! Will add you to credits! Yes Stoainm, it sounds like a good idea to use Stormys DBSM beta6 sh.sdl file, but I might still put it in optional, because I'm not sure if it will cause something bad if there is lot of lifeboats. I haven't decided yet... But thanks for your offer! So I'll make soon the new WIP version with sound, and if it works well, I'll make REL version.
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