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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Reworked again the pitch&roll after TDW sugestions... i improuved a bit.. but i am still limited because the boats are to small... and we modified a lot the waves parameters... but i will say now it is acceptable... i can not do better than that:
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#2 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#3 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Looks a bit weird to have so many spec ops boats.. how about importing the sh4 boats?
And what happens with these boats.. they start moving, despawn after a while, what? |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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I think these made by rongel are ok... yes.. if you put speed on them they are mooving... test in that mission and you will see... if we import from sh3 will be static... more too wired.. you can easy test... just install the sh3 mod and sink a ship... you will see the lifeboats... in my opinion a lot more realistic the ones that we have now from Rongel... and they are to manny in that mission because the nuber is related to the ship tah you sunk... that one was a very big liner ship... with a lot of persons at board... and some of them were dead in the water also
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#5 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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So there is the possibility to use two different boats, smaller and larger, but we just don't have any 3d-models to use, other than the spec obs boat. Stoainm, thanks for the tuning again, this video looks okay to me ![]() |
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#6 |
Electrician's Mate
![]() Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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Exellent work with the rafts! I like the way they pitch and roll in the movie. I especially like the way they fall into wave valleys - nice gravitation feel.
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#7 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Got the lifeboat sound FX playing! It adds a nice touch, when you sail past the lifeboats and hear their cries... grim. Not sure however if it makes the game unstable if there are many lifeboats in the water, the wav-file is quite large.
And does anybody know who made the sound effect to the SH 3 Wooden lifeboats mod? Iambecomelife? I should get the permission before I can use it. Anyway I'm going to make the sound optional, so many people have so different SH.sdl-files, it's impossible to make all the compatibility versions. So the next WIP version will have roster entries for all countries, modified floating effect by Stoainm, and hopefully optional sound effect. ![]() |
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