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#1 | |||||
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() Quote:
If you ask the sonar guy to "Follow nearest sound contact", he will follow the same 1 ship and report the same 1 ships postion as and when its in a new degree. Until either contact is lost, you ask for a nearest sound contact or you ask him to stop. This is how I plot my four bearing method and it seems to work for me. Quote:
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If its just a convoy, it may be reporting a different ship. But I've never tested this. Quote:
So what you want is him to report is "range to contact on my bearing"? I beleive that the hydrophone is hard coded, (which is why TDW gave us the info to hex edit the .exe to fix the hydrophone). Link to TDW patcher for hydrophone fix..... [TEC] SH5.exe patches to fix bugs and add functionality (How to patch your sh5.exe file for v0.0.1 (fixes broken hydrophone station)
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. Last edited by jwilliams; 05-06-11 at 08:01 PM. |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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It is a way to use hydro to obtain range... it is not realistic but can be aplied only for a ship.... for a convoy it is not posible to track with hydro... and i have doubts you can do that changing cfg files or i dunno... this is hard coded
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#3 | |
Navy Seal
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for bearings with 30 mins between. I find this gives you enough to get to a good fiing possition and if targets ar not too close - enough info for solution. If convoy is close or heading at me fast where there is a noticable spread of sound contact. I use "follow nearest warship" command from the hydro command officer. This will track the same target. Problem here is when you move for you fourth bearing - you can lose contact. Then it does become a guessing game. Here I would always confirm my solution with visual checks. if it was thick fog - I may hit with one out of four torps. I assume you are also using the real nav mod. |
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#4 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#5 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() Quote:
I find it annoying when I've been tracking the nearest sound contact and by the time I've got my fourth bearing, I notice/discover that I've been tracking an escort ship and my speed and heading of convoy is wrong. ![]() It makes it more rewarding when you get it right though. ![]()
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#6 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#7 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() Quote:
That's right......Stoianm's cheating again!!! ![]() The ping is too accurate.... It's surposed to be an estimate to contact, not a precise range to contact. ![]()
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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