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#12 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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![]() Quote:
Why not stay submerged and let the shift in angle tell you the rough direction to start with? Takes 1 to 10 minutes of game time, and at least tells you up front whether he is moving to your port or starboard. At the same time, the speed at which the target direction changes may give you a sense of proximity. Also, if you are tracking a target that BdU informed you about, you already know the approximate speed and direction. Using that and the angle change over 10 minutes, you can in fact calculate a rough position and heading. At least enough to more than double your chances of finding him. Armed with that first intelligence, then you make a 10-12 minute run on the surface (or less if you sense he is closer), rinse and repeat. The good thing is that if you run your game at TC1 once you get into a tactical situation, you have a wealth of time to weigh data, think things through, fiddle around with the calculator, look up advice here on the forum. A merchant moving at 5 knots is going to the bottom, period, so there is no reason to be impatient.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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