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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
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Sailor Steve, I like your tips. How would you make a submerged attack going faster than 3 knots without using your periscope? As for reloading, I mostly sail using silent running while submerged anyway. I have to wait until I'm clear of all hostile ships before reloading.
I will use your tips, just please explain the 3 knot one.
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#2 |
Eternal Patrol
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I don't remember the exact source, but several players have said that it was next to impossible to see anything at higher submerged speeds due to the periscope vibrating. Apparently there was also some minor risk of bending the thing, or at least upsetting the delicate optics.
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#3 | |
Watch
![]() Join Date: Apr 2005
Location: Kingston, Ontario
Posts: 15
Downloads: 25
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Archeologists holding onto your periscope can also cause that ![]() ![]() Yes, that's Indiana Jones holding on a periscope in a deleted scene from Raiders of the Lost Ark lol |
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#4 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Thx All
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#5 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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I jost tested in SM at 8kts and it's clear and no vibrations or damage. That was only in GWX without Stieblers mod. |
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#6 | |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
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