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Old 05-01-11, 06:14 PM   #1
Bakkels
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Though I very much like your idea; I think the HAHD project (as well as H.Sie's project) are already in a state of development that it would be really difficult, if not impossible, to merge them into one.
I follow the Hahd-thread closely, and if I see how much work is involved already, and how much time it takes, I can imagine that the prospect of weeks and weeks of extra work wouldn't be something the Hahd team is looking forward to....
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Old 05-02-11, 12:59 AM   #2
Hans Witteman
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Hi mate,

Unfortunately there would be too much work to retrofit everything in each mod i already told that many time and also it would probably break some functionality or features in U-BOOT_HAHD also i won't have time to do this.

But with permission from h.sie we will probably included the one that will not modify our game mechanic if it possible.

There is many school of tough here also, some like to play ultra realism other like to see the visual experience so we cannot please each one of them but i sincerely think that the U-BOOT_HAHD team will bring you a good balanced.

We don't want to make our mod oriented on pure hardcore player nor arcade player but more oriented on the overall experience and with unprecedented visuals design.

Personally i won't make a patrol in real time ever only nuts do that

We have to keep in mind that it is not a sub simulator it is a simulation of a simulator.

And working with people who have different point of view on game play is some time very hard to accomplish.

When you start a megamod once you are very far in the design process you don't start back from scratch.

Wait until our mod is out and give it a try and i am sure you will enjoy the experience.

U-BOOT_HAHD is not only about graphical everything is modify including the game mechanic.

Best regards Hans
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Old 05-02-11, 01:54 AM   #3
h.sie
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I agree with Hans. Merging would hinder his and my progress without any advantage. In my opinion there is even no need for merging, since AFAIK my work is compatible to every supermod, so users of Uboat-HAHD can use the sh3.exe patches if they want. If they don't want to use them, they can leave them out. This freedom of choice would be lost when we merge. Although both Hans and me are trying to make the sim more authentic, we seem to have different main focuses. That is good for the sim, but hard to handle regarding a co-operation or similar.

Edit: Hitman (one post below) is right: One of my fixes, the Realistic-Repair-Times, is NOT compatible to NYGM Supermod, but due to Stieblers great OptionsSelector tool, NYGM users can simply disable that specific Fix but use all other Fixes. Thanks again, Stiebler.
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Last edited by h.sie; 05-02-11 at 09:49 AM.
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Old 05-02-11, 09:34 AM   #4
Hitman
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Absolutely agree with H.Sie The beauty of his fixes is that they are modular and adaptable to any supermod or even the stock game. This ensures the broadest possible band of users and that nobody is forced to resign playing his favourite supermod just because of willing to use the fixes. As Stiebler has already done for NYGM, there is simply a list of what you must or not enable for compatibility and that's all. Hans will do the same with his project, and everybody is equally pleased.
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