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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#346 | |||
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
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Using SHSpeechEngine test ap. Quote:
And when you say starboard param2 is 0 Quote:
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. Last edited by jwilliams; 04-14-11 at 03:34 PM. |
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#347 | |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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Sorry, wasn't thinking clearly, you are right! One way or the other will work to fix this! Thank you for the bugreport! regards MiTon
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Last edited by MiTon; 04-14-11 at 04:14 PM. |
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#348 | |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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Since it's his mod, I'll wanna respect his "wishes" and I'm glad for his sugestions. I didn't wanna make a complete fork of this mod! If he and KarlKoch got time to go on with development, it would be great if we can work on it as a team! So I'll try to go into the direction he intended for the next version. Beyond I didn't manage to save the values for the next gamestart yet, what makes these features kind of useless atm. But I didn't want you to have to wait much longer with so much new commands working, so I released without these features! ![]() regards |
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#349 |
Swabbie
![]() Join Date: Mar 2010
Posts: 8
Downloads: 3
Uploads: 0
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Do we still need to perform the fix talked about earlier in the thread when combining the newUI edition with newUI? I'm basically new to SH5 after abandoning it after the release and I tried it with newUI (speech recognition installed after newUI) but it didn't work. The stock edition worked fine with a stock version of SH5.
EDIT: I installed the speech recognition BEFORE NewUI and it works. And it works great! Thanks! Last edited by Brons; 04-24-11 at 06:07 AM. |
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#350 |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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Hi!
For everybody having problems with Speech Recognition and TDW's NewUI 6.5 right now, there are a few things you need to know. There is a glitch in the versions between the current english (v0.3) and the german one (0.2). Version 0.3 has most of the code to handle the NewUI Speech Rec Settings, 0.2 not, it's likely that you'll run into some problems or nonworking functions at the moment. Haven't had the time, I would have like to have, to work on Speech Recognition over the last weeks, but version 0.4, which will fully support the new Speech Recognition Setting just need some tweaks and will be released shortly. Sorry for the lack of infos! regards MiTon
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Last edited by MiTon; 04-26-11 at 05:33 AM. |
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#351 |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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Hi!
Version 0.4 is released! There are still a few problems with NewUI 6.5!!
Code:
def InitializeScript() ... currentDecksAwashDepth = 7.5 newConfidenceLevel = 0.70 currentConfidenceLevel = 0.70 MiTon EDIT: Version for UI-Boat is in developement!
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Last edited by MiTon; 04-28-11 at 06:40 PM. |
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#352 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#353 |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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Thx to stoianm and his feedback, version 0.4.1 released with some bugfixes!!
http://www.subsim.com/radioroom/down...o=file&id=3085 Just download again and use Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english New Commands like:
MiTon
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Last edited by MiTon; 04-30-11 at 10:23 AM. |
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#354 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Tnx for your eforts to improuve this game MiTon
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#355 | |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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You're welcome, I'm enjoying Dynamic Environment the same like you enjoy Speech Recognition so... thx for the nice movie ![]() As you suggested in the movie, a little more feedback would be welcome. As matter of fact, don't have the time to test every single on of the currently over 7200 phrases (not to mention the german version), and they're getting more and more. Besides, if I'm starting SH5 once in month, playing instead of testing, I'm using the german version, so no testing for the english one in this time. So if anyone finds commands not working, typos or other improvements you would like to see in upcomming version, don't hazatate to "fill a bugreport"! regards MiTon EDIT: Just to push this Here the list of currently supported commands: ![]()
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Last edited by MiTon; 04-30-11 at 09:38 AM. |
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#356 |
Black Magic
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#357 |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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![]() Oh sorry! Already included in version 0.4 download under \MODS Thx for the reminder TDW ![]() |
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#358 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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@MiTon,
I see that you were trying to start a rebelion on my uboat and you turned my crew against me (read the message box - i am not able to control my uboat).... in your place i will open the eyes starting from today.... maybe the water near Kiel in your game will become pink on day... the pay back time is close... look out ''my friend'' ![]() ![]() Last edited by stoianm; 05-03-11 at 11:56 AM. |
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#359 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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@ stoianm....
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__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#360 | |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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