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#1 |
Stowaway
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Stay with as low a poly model as the Game will render and still look good.
You may need to detach faces to avoid weird renderings. SH Engines try to smooth things that you may not want smoothed. As this is a small object, keep the texture around 512 x 512 or less. I'd try to use textures that already exist in Game to save overhead. Don't put them in the dat but call them. You are welcome to PM me if you need more help. |
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#2 |
Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
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I'll reduce first the poly as first step.
Good stuff to knows. This might become more challenging as expected. |
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